Re: hildron_entry and activate signal

2009-09-29 Thread Fred Lefévère-Laoide
Le 29/09/2009 11:38, Claudio Saavedra a écrit : > El mar, 29-09-2009 a las 10:33 +0200, Fred Lefévère-Laoide escribió: >> Hi Cornelius, >> >> I tried Enter and Return on my keyboard : no dice ! >> >> I suppose I'll try the gtk_widget_activate way for debugging purpose. >> >> Can anyone confirm this

Re: hildron_entry and activate signal

2009-09-29 Thread Claudio Saavedra
El mar, 29-09-2009 a las 10:33 +0200, Fred Lefévère-Laoide escribió: > Hi Cornelius, > > I tried Enter and Return on my keyboard : no dice ! > > I suppose I'll try the gtk_widget_activate way for debugging purpose. > > Can anyone confirm this behavior in the SDK so that I can open a bug ? You d

Re: hildron_entry and activate signal

2009-09-29 Thread Graham Cobb
On Tuesday 29 September 2009 09:33:33 Fred Lefévère-Laoide wrote: > I tried Enter and Return on my keyboard : no dice ! I have a similar search entry in the toolbar in gpe-contacts. And, although I am not in a position to test it at the moment, I think it does work in scratchbox. However, I am

Re: hildron_entry and activate signal

2009-09-29 Thread Fred Lefévère-Laoide
Hi Cornelius, I tried Enter and Return on my keyboard : no dice ! I suppose I'll try the gtk_widget_activate way for debugging purpose. Can anyone confirm this behavior in the SDK so that I can open a bug ? Fred Le 29/09/2009 09:41, Cornelius Hald a écrit : > Hi Fred, > > I just tried the "act

Re: hildron_entry and activate signal

2009-09-29 Thread Cornelius Hald
Hi Fred, I just tried the "activate" signal on HildonEntry and as expected. The problem, that you cannot activate in scratchbox might be, that the 'Enter' key of our tablets is emitting a 'Keypad-Enter' signal. So to activate a widget you have to press the 'Enter' key on the keypad. Another way (

Re: hildron_entry and activate signal

2009-09-28 Thread Fred Lefévère-Laoide
No I can't because : - I cannot figure out how to fire the signal in the SDK. - I works fine on Diablo - I do not have a fremantle device Fred Le 29/09/2009 08:54, Qiang Chai a écrit : > Can you figure out which line of code crashes? > > Maybe you can check the pointer value of main->filter_tb an

Re: hildron_entry and activate signal

2009-09-28 Thread Qiang Chai
Can you figure out which line of code crashes? Maybe you can check the pointer value of main->filter_tb and the callback function's widget parameter to see if they are the sam. 2009/9/29 Fred Lefévère-Laoide > Hi, > > I can't manage to fiure the activate signal on a hildon_entry in the SDK > An

hildron_entry and activate signal

2009-09-28 Thread Fred Lefévère-Laoide
Hi, I can't manage to fiure the activate signal on a hildon_entry in the SDK And my code crashes on the real device (that I do not have :( ) Any hint or idea ? the same code works fine in Diablo with a gtk_text_entry instead of a hildon_text_entry ... here is the relevant code main->filter_tb