Le 29/09/2009 11:38, Claudio Saavedra a écrit :
> El mar, 29-09-2009 a las 10:33 +0200, Fred Lefévère-Laoide escribió:
>> Hi Cornelius,
>>
>> I tried Enter and Return on my keyboard : no dice !
>>
>> I suppose I'll try the gtk_widget_activate way for debugging purpose.
>>
>> Can anyone confirm this
El mar, 29-09-2009 a las 10:33 +0200, Fred Lefévère-Laoide escribió:
> Hi Cornelius,
>
> I tried Enter and Return on my keyboard : no dice !
>
> I suppose I'll try the gtk_widget_activate way for debugging purpose.
>
> Can anyone confirm this behavior in the SDK so that I can open a bug ?
You d
On Tuesday 29 September 2009 09:33:33 Fred Lefévère-Laoide wrote:
> I tried Enter and Return on my keyboard : no dice !
I have a similar search entry in the toolbar in gpe-contacts. And, although I
am not in a position to test it at the moment, I think it does work in
scratchbox.
However, I am
Hi Cornelius,
I tried Enter and Return on my keyboard : no dice !
I suppose I'll try the gtk_widget_activate way for debugging purpose.
Can anyone confirm this behavior in the SDK so that I can open a bug ?
Fred
Le 29/09/2009 09:41, Cornelius Hald a écrit :
> Hi Fred,
>
> I just tried the "act
Hi Fred,
I just tried the "activate" signal on HildonEntry and as expected. The
problem, that you cannot activate in scratchbox might be, that the
'Enter' key of our tablets is emitting a 'Keypad-Enter' signal. So to
activate a widget you have to press the 'Enter' key on the keypad.
Another way (
No I can't because :
- I cannot figure out how to fire the signal in the SDK.
- I works fine on Diablo
- I do not have a fremantle device
Fred
Le 29/09/2009 08:54, Qiang Chai a écrit :
> Can you figure out which line of code crashes?
>
> Maybe you can check the pointer value of main->filter_tb an
Can you figure out which line of code crashes?
Maybe you can check the pointer value of main->filter_tb and the callback
function's widget parameter to see if they are the sam.
2009/9/29 Fred Lefévère-Laoide
> Hi,
>
> I can't manage to fiure the activate signal on a hildon_entry in the SDK
> An
Hi,
I can't manage to fiure the activate signal on a hildon_entry in the SDK
And my code crashes on the real device (that I do not have :( )
Any hint or idea ?
the same code works fine in Diablo with a gtk_text_entry instead of a
hildon_text_entry ...
here is the relevant code
main->filter_tb