Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Marc Paré
I think there is a difference between Mageia selling DVD's, access to dedicated download mirrors, t-shirts and coffee mugs in order to raise some cash to support its operations and running a commercial distro that aims to earn money by only offering the commercial deal. It would be unwise IMHO to

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Remco Rijnders
On Thu, Sep 23, 2010 at 06:29:35PM -0400, Marc Paré wrote: > > However, we are lucky in that are just at the start of organizing > the community and it gives us the luxury of trying to plan a > rational growth path for the distro. > > Mageia is starting off from the community end of things. We sh

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread J.A. Magallón
On Thu, 23 Sep 2010 23:58:30 +0200, Michael Scherer wrote: > > How would you ensure that the community version will not be seen as a > cheap version of the commercial one ? How would you prevent this idea > from destroying again the community like it did by the past ? > ... > All people who I as

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Michael Scherer
Le vendredi 24 septembre 2010 à 12:04 +1200, Graham Lauder a écrit : > Who do I talk to about setting up a Marketing Mail list We postponed the mls creation until we have a clear delimitation and understanding about the various sub groups who will need one, and until we can find what we can offer

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Graham Lauder
On Friday 24 Sep 2010 10:50:35 Wolfgang Bornath wrote: > 2010/9/24 Marc Paré : > > It may be to our benefit to see if some similar growth models could be > > applied to Mageia. > > My main reason to applaud the decision to start Mageia and also my > main motivation to join this project is the fact

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Nex6
On Fri, 2010-09-24 at 01:22 +0200, Tux99 wrote: > On Thu, 23 Sep 2010, [UTF-8] Marc Paré wrote: > > > > Best to have these discussions at the initial stages of the project > > rather than later after everything has been firmed up. It is certainly > > harder/painful to change name and logos after

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Tux99
On Thu, 23 Sep 2010, [UTF-8] Marc Paré wrote: > > Best to have these discussions at the initial stages of the project > rather than later after everything has been firmed up. It is certainly > harder/painful to change name and logos after they have been adopted. > > Just in case, you never know

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Marc Paré
Le 2010-09-23 18:50, Wolfgang Bornath a écrit : 2010/9/24 Marc Paré: It may be to our benefit to see if some similar growth models could be applied to Mageia. My main reason to applaud the decision to start Mageia and also my main motivation to join this project is the fact that it is commun

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Wolfgang Bornath
2010/9/24 Marc Paré : > > > It may be to our benefit to see if some similar growth models could be > applied to Mageia. My main reason to applaud the decision to start Mageia and also my main motivation to join this project is the fact that it is community driven and community led. That it is not

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Tux99
On Thu, 23 Sep 2010, [UTF-8] Marc Paré wrote: > Le 2010-09-23 17:58, Michael Scherer a écrit : > Le jeudi 23 septembre 2010 à 16:17 -0400, Marc Paré a écrit : >> I think in the grand scheme of things, we should all acknowledge that >> should the name "Mageia" not work, that a name change woul

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Marc Paré
Le 2010-09-23 17:58, Michael Scherer a écrit : Le jeudi 23 septembre 2010 à 16:17 -0400, Marc Paré a écrit : I think in the grand scheme of things, we should all acknowledge that should the name "Mageia" not work, that a name change would be a possibility, just as a logo change is still a possib

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Michael Scherer
Le jeudi 23 septembre 2010 à 16:17 -0400, Marc Paré a écrit : > I think in the grand scheme of things, we should all acknowledge that > should the name "Mageia" not work, that a name change would be a > possibility, just as a logo change is still a possibility. We have seen > this from many OSS

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Mihai Dobrescu
On Thu, Sep 23, 2010 at 11:17 PM, Marc Paré wrote: > I think in the grand scheme of things, we should all acknowledge that > should the name "Mageia" not work, that a name change would be a > possibility, just as a logo change is still a possibility. We have seen this > from many OSS firms who we

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Marc Paré
I think in the grand scheme of things, we should all acknowledge that should the name "Mageia" not work, that a name change would be a possibility, just as a logo change is still a possibility. We have seen this from many OSS firms who went through this process. We should be careful in making

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Mihai Dobrescu
+100 On Thu, Sep 23, 2010 at 9:05 PM, Gustavo Ariel Giampaoli < giampaoli.gust...@gmail.com> wrote: > I like simple logos. > > Simple not necesarily should be poor or ugly. > > Logos like Apple, Logitech, RedHat, Pepsi, eyeos, Avast, Facebook, > Joomla, Opera, even Ubuntu and the "evil" Windows a

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Gustavo Ariel Giampaoli
I like simple logos. Simple not necesarily should be poor or ugly. Logos like Apple, Logitech, RedHat, Pepsi, eyeos, Avast, Facebook, Joomla, Opera, even Ubuntu and the "evil" Windows are simple, but look great. You can put them wherever you want and they still look good. I know, some of these l

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Mihai Dobrescu
IMHO, Graham is good. He convinced me. Please, don't shoot me for bringing the idea of renaming in discussion. My experience as software developer tells me that chosing wrong in the beginning comes with great suffer after and might be harder and harder to fix it. What is the target of Mageia after

Re: [Mageia-dev] Hello

2010-09-23 Thread vfmBOFH
2010/9/23 Jan Gehring > Hi all, > > i'm happy to see this project to create a community driven "mandriva" > distribution. > > I'm a perl, php developer and linux system engineer (mainly focused on > apache/tomcat, xen/openvz and clustering) > > If you need someone for your perl, php, tomcat or xe

[Mageia-dev] Hello

2010-09-23 Thread Jan Gehring
Hi all, i'm happy to see this project to create a community driven "mandriva" distribution. I'm a perl, php developer and linux system engineer (mainly focused on apache/tomcat, xen/openvz and clustering) If you need someone for your perl, php, tomcat or xen/openvz team to package, test or devel

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Graham Lauder
On Friday 24 Sep 2010 02:16:30 Tux99 wrote: > On Thu, 23 Sep 2010, Peter Watson wrote: > > Now we really need someone with marketing expertise to drive this > > issue forward. > > > > Question is WHO? > > Umm, I'm sure Graham already said that he is offering himself. Indeed, being involved at th

Re: [Mageia-dev] State of the kitchen

2010-09-23 Thread vfmBOFH
2010/9/23 vfmBOFH > > > 2010/9/22 Anne nicolas > >> Hi all >> >> >> News on our messy kitchen available below :) >> http://blog.mageia.org/?p=18 >> >> (other languages coming soon) >> >> As you can see work is going on and we are doing everything so that we >> can start very soon. >> As a remind

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Oliver Burger
"Romain d'Alverny" > Mageia name is not up for debate for the project. Not because it's > good enough or something else, but because that's its name. :-) Contrary to you, after thinking abour it for some days, I do think, it's a good name. Especially in the combination with the irc topic "the ma

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Romain d'Alverny
Mageia name is not up for debate for the project. Not because it's good enough or something else, but because that's its name. :-) That does not exclude that other names may be used, for releases, for instance. But that's not really what was envisioned at first either. Let's discuss this later. A

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Francesc Martinez
2010/9/23 Tux99 > On Thu, 23 Sep 2010, Peter Watson wrote: > > > Now we really need someone with marketing expertise to drive this > > issue forward. > > > > Question is WHO? > > Umm, I'm sure Graham already said that he is offering himself. > > Graham, I'm not a marketing person, but I agree wit

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Gustavo Ariel Giampaoli
> I do think Mageia is a good name, that is versatile enough for you to > work with, it sounds exotic (I didn't know it was greek, it sounded > spanish to me when i first read it) it's short and unique. I algo think Mageia is good enough. About Graham, I think that until the board is ready, the "

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Tux99
On Thu, 23 Sep 2010, Peter Watson wrote: > Now we really need someone with marketing expertise to drive this > issue forward. > > Question is WHO? Umm, I'm sure Graham already said that he is offering himself. Graham, I'm not a marketing person, but I agree with almost everything you say, the

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Peter Watson
On Thursday 23 September 2010 15:11:39 Gustavo Ariel Giampaoli wrote: > > Now we really need someone with marketing expertise to drive this > > issue forward. > > > > Question is WHO? > > If you take a look to Graham's first mail "An introduction from a > Marketing guy", you'll see: > > ... I'

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Gustavo Ariel Giampaoli
> Now we really need someone with marketing expertise to drive this > issue forward. > > Question is WHO? If you take a look to Graham's first mail "An introduction from a Marketing guy", you'll see: ... I've been the MarCon (Marketing Contact) for New Zealand for OOo since about 2005 and been ar

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Peter Watson
On Thursday 23 September 2010 14:00:22 Graham Lauder wrote: > The artguide and logo guidelines are seriously incomplete and need a lot of > work. Free software projects have a history of rushing into branding that > they will be stuck with for a very long time, from logo to colour scheme to > p

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Gustavo Ariel Giampaoli
> Is the name 'Mageia' immutable? Do you suggest to rename it? Well... I'm not in marketing. But I think the name isn't the problem. If you have your company (any company) and after two years working you go to an advertising pro and the first thing he says is "you have to change the name of your

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Mihai Dobrescu
Although Ubuntu's target description suits me well, I think, it did not catch me. Their palette is in colors of my home, but un my top box I need to have somethinng geek, shiny, cool, sci-fi, strong, aggressive... That's why I do prefer an orb as logo, because it is so versatile. The shape, materi

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Lombard Marianne
Le 23/09/2010 15:00, Graham Lauder a écrit : > The artguide and logo guidelines are seriously incomplete and need a lot of > work. Free software projects have a history of rushing into branding that > they will be stuck with for a very long time, from logo to colour scheme to > pallett. If it'

Re: [Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Wolfgang Bornath
2010/9/23 Graham Lauder : > The artguide and logo guidelines are seriously incomplete and need a lot of > work.  Free software projects have a history of rushing into branding that > they will be stuck with for a very long time, from logo to colour scheme to > pallett.  If it's not thought through

[Mageia-dev] Art, Logo and Branding

2010-09-23 Thread Graham Lauder
The artguide and logo guidelines are seriously incomplete and need a lot of work. Free software projects have a history of rushing into branding that they will be stuck with for a very long time, from logo to colour scheme to pallett. If it's not thought through and given the consideration it

Re: [Mageia-dev] State of the kitchen

2010-09-23 Thread vfmBOFH
2010/9/22 Anne nicolas > Hi all > > News on our messy kitchen available below :) > http://blog.mageia.org/?p=18 > > (other languages coming soon) > > As you can see work is going on and we are doing everything so that we > can start very soon. > As a reminder, you can register on http://mageia.or