Re: [mapserver-users] AGG renderer: Is there a way to disable the antialias feature with pattern brushes?

2009-10-21 Thread Tamas Szekeres
HÃ¥vard, I guess it wouldn't be so straighforward to have the renderers work on a common image format to provide this kind of co-operation. Currently the imageObj structure contains renderer specific information and those may use internal buffers to render the image. At the moment I would see 2 op

Re: [mapserver-users] AGG renderer: Is there a way to disable the antialias feature with pattern brushes?

2009-10-19 Thread Havard Tveite
Dear Tamas, I also miss the possibility to mix AGG's superb rendering of lines and points with non-anti-aliased vector polygon fills (I don't think everything can be solved using HATCH yet). Since AGG does not seem to support anti-aliased rendering, I thought about the possibility to allow some

Re: [mapserver-users] AGG renderer: Is there a way to disable the antialias feature with pattern brushes?

2009-10-19 Thread Tamas Szekeres
2009/10/19 Thomas Bonfort > > Is there a way to disable antialias support with the agg renderer when > > drawing vector symbol based pattern fills? > > Not that I know of. > > > I've just wanted to construct some of the pre-defined mapinfo fill > patterns > > (see image attached) but it seems the

Re: [mapserver-users] AGG renderer: Is there a way to disable the antialias feature with pattern brushes?

2009-10-19 Thread Thomas Bonfort
> Is there a way to disable antialias support with the agg renderer when > drawing vector symbol based pattern fills? Not that I know of. > I've just wanted to construct some of the pre-defined mapinfo fill patterns > (see image attached) but it seems the results are quite different by using > th

[mapserver-users] AGG renderer: Is there a way to disable the antialias feature with pattern brushes?

2009-10-18 Thread Tamas Szekeres
Folks, Is there a way to disable antialias support with the agg renderer when drawing vector symbol based pattern fills? I've just wanted to construct some of the pre-defined mapinfo fill patterns (see image attached) but it seems the results are quite different by using the agg and gd renderers (