HÃ¥vard,
I guess it wouldn't be so straighforward to have the renderers work on a
common image format to provide this kind of co-operation. Currently the
imageObj structure contains renderer specific information and those may use
internal buffers to render the image.
At the moment I would see 2 op
Dear Tamas,
I also miss the possibility to mix AGG's superb rendering of lines
and points with non-anti-aliased vector polygon fills (I don't think
everything can be solved using HATCH yet).
Since AGG does not seem to support anti-aliased rendering, I thought
about the possibility to allow some
2009/10/19 Thomas Bonfort
> > Is there a way to disable antialias support with the agg renderer when
> > drawing vector symbol based pattern fills?
>
> Not that I know of.
>
> > I've just wanted to construct some of the pre-defined mapinfo fill
> patterns
> > (see image attached) but it seems the
> Is there a way to disable antialias support with the agg renderer when
> drawing vector symbol based pattern fills?
Not that I know of.
> I've just wanted to construct some of the pre-defined mapinfo fill patterns
> (see image attached) but it seems the results are quite different by using
> th
Folks,
Is there a way to disable antialias support with the agg renderer when
drawing vector symbol based pattern fills?
I've just wanted to construct some of the pre-defined mapinfo fill patterns
(see image attached) but it seems the results are quite different by using
the agg and gd renderers (