SV: [mapserver-users] roadlines issue

2009-10-22 Thread Lars Westerlind
] För Raivo Alla Skickat: 22 October 2009 07:47 Till: Pavel Iacovlev; mapserver-users@lists.osgeo.org Ämne: Re: [mapserver-users] roadlines issue Thank you, a good point! However, this simplyfied example is for 3 layers, actually there is about 8 layers and some of them are showing up a little bit

[mapserver-users] roadlines issue

2009-10-21 Thread Raivo Alla
Hello, the problem I have right now with mapserver is how to display roads that must be displayed from different layers in a mapfile, but should have nice joining with each other. Problem is shown here (red arrows): http://picasaweb.google.com/snaperski/Ort#5394941894576868946 Desired situation

Re: [mapserver-users] roadlines issue

2009-10-21 Thread Pavel Iacovlev
First if you have 2 layers for roads like highways.shp and secondary.shp (for example) if you make one shape roads.shp file with the a field type performance will actually improve. You can see a great example how to render street data (openstreetmap data in this case) here:

Re: [mapserver-users] roadlines issue

2009-10-21 Thread Raivo Alla
Hey, thank You. I was thinking that pre-splitting large datasets would be a good optimization step as suggested here: http://mapserver.org/optimization/vector.html Have to try and compare ;) Raivo On Wed, Oct 21, 2009 at 11:45 AM, Pavel Iacovlev iacovlev.pa...@gmail.com wrote: First if you

Re: [mapserver-users] roadlines issue

2009-10-21 Thread Pavel Iacovlev
Yes http://mapserver.org/optimization/vector.html this is described correctly but it's not your case because you are NOT filtering SOME of the data you just read ALL the data from 2 layers. I sort if you use ALL the data from that layer there is no point in splitting. On Wed, Oct 21, 2009 at

Re: [mapserver-users] roadlines issue

2009-10-21 Thread Raivo Alla
Thank you, a good point! However, this simplyfied example is for 3 layers, actually there is about 8 layers and some of them are showing up a little bit later (not in that scale range). So I guess the best would be to create separate shapes based on scale ranges, ie 1:5 to 1:24000 the map will