>
> Nicolas,
>
> I would like to add to Mike's comments by making it clear why I am interested
> in having OpenGL for matplotlib. It is not for speed. The last time I
> checked, a good portion of time is actually spent on the axis tickers and
> automatic limits. So, if speed is your goal, t
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I'm sorry to have used the term "useless" since it was not what I meant. In
fact, after profiling the simple draw example, I realized there were a lot of
necessary operations that were not quite visible from my "external" point of
view. I was just thinking "why the hell is it so slow to draw s
On Fri, Jul 29, 2011 at 11:05 AM, Michael Droettboom wrote:
> **
> Nicolas,
>
> I'm not sure how you've reached your conclusion.
>
> The 21,000 calls to Line2D.draw (i.e. 21 per frame) are easily explained
> since each grid line (or tick) is in fact a line.
>
> The 10,000 calls to Tick.draw (i.e.
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Nicolas,
I'm not sure how you've reached your conclusion.
The 21,000 calls to Line2D.draw (i.e. 21 per frame) are easily explained
since each grid line (or tick) is in fact a line.
The 10,000 calls to Tick.draw (i.e. 10 per frame) are because there are
10 tick labels.
likewise for Text.dra
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I just did it using the regular python profiler (and a pyglet backend because
glut cannot be easily profiled).
Here are some results for exactly 1000 frames displayed:
> python -m cProfile -s cumulative test_backend_pyglet.py
7723453 function calls (7596399 primitive calls) in 16.583