Hello
I have made a small Qt3 / OpenGL backend which we use
for fast animated plots. It depends on PyOpenGL and a tiny SWIG wrapping of
FTGL (texture mapped FreeType fonts). Using GL directly seemed the quickest way
to get high framerates on large displays. I understand the concerns abo
Hi Charlie,
On Monday 07 August 2006 16:49, Charlie Moad wrote:
> My fear is that all these native implementations will become very hard
> to maintain.
Its only 6 sliders and a reset button. I suggested it because it seemed like
such a simple task that would be natural to handle with the backe