Stephen J Baker wrote:
>
>
> Is it possible that the multitexture is trying to ensure that
> BOTH of the two maps that it needs are loaded - yet there
> is not enough RAM for them both - so the first texture loads
> then in order to get the second one jammed in, a texture that
> is in memory c
On Tue, 12 Oct 1999, Eero Pajarre wrote:
> Mesa contains code which fakes multitexture even with only
> one TMU. I don't know how usefull this is?
> I have been trying to run my application with Voodoo 1
> on Windows95. What happens is that it gets somehow stuck
> (consuming CPU, requires hard
Petr Sebor wrote:
>
> 1) On Voodoo1 the beta3 reported to have ARB_multitexture extension
> present and gave me 2 available textureunits! ( that's strange, but was
> in my log of exported available extensions )
>
I have not seen any expert comments on this, so let me try.
Especially as I hav