Stuart Pomerantz wrote:
>
> To the outstanding mesa team:
>
> A tiny problem: I was trying to get the djgpp/mesa/allegro version of
> mesa compiled and I noticed that amesa.h was not in include/GL .
>
> I checked in the patches section but I couldn't find it... but I might
> have missed it.
It
To the outstanding mesa team:
A tiny problem: I was trying to get the djgpp/mesa/allegro version of
mesa compiled and I noticed that amesa.h was not in include/GL .
I checked in the patches section but I couldn't find it... but I might
have missed it.
Thanks for such a great piece of software!
Brian Paul wrote:
>
> Armin Widmer wrote:
> >
> > Hello, and Happy New Year:
> >
> > A few days ago I downloaded MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz.
> > After the installation of the new libraries, I noticed the following
> > problems in one of my applications:
> >
> > - Text rendered
Jeremy Meredith wrote:
>
> I've been running into a problem with Mesa, both 3.0 and 3.1, where small
> triangles (less than ~1/4 pixel across) aren't rendered. When I use
> OpenGL instead, the image looks fine.
>
> Randy Frank suggested I give this a try with trispd.c to see if I could
> duplic
> Peter van Eerten wrote:
>
> Dear sirs of Mesa,
>
> I tried to compile the Mesa 3.1 library on Windows2000 (alias NT 5). I use Microsoft
>Visual C++ 5.0 for the compilation, as well as NASM. Except for one DLL everything is
>being compiled: the demo programs, the GLUT.DLL and GLUT32.DLL But I
Dear sirs of Mesa,
I tried to compile the Mesa 3.1 library on
Windows2000 (alias NT 5). I use Microsoft Visual C++ 5.0 for the compilation, as
well as NASM. Except for one DLL everything is being compiled: the demo
programs, the GLUT.DLL and GLUT32.DLL But I found poblems with OPENGL32.DLL.