Re: [Mesa-dev] [Mesa-bug] Clipping bug in

2000-04-21 Thread Kevin Day
> > Program received signal SIGFPE, Arithmetic exception. > > transform_points3_3d_no_rot_raw (to_vec=0x80b4000, mat=0x80b5000, >from_vec=0x80b500c, > > mask=0x18 , flag=4) at xform_tmp.h:680 > > 680 to[i][0] = m0 * ox + m12 ; > > (gdb) bt > > #0 trans

Re: [Mesa-dev] [Mesa-bug] Clipping bug in

2000-04-12 Thread Kevin Day
> > > > To follow up, this still happens in 3.2 beta 1. What can I do to help track > > this down further? > > > To disable that one function and use the default C implementation instead, > I think this would work: > > Modify Mesa/src/X86/x86.c in the gl_init_x86_asm_transforms() function: >

Re: [Mesa-dev] [Mesa-bug] Clipping bug in

2000-04-11 Thread Kevin Day
> > Yeah, I really have no example of this that will just compile as is on > anyone's system but ours, since I don't have an X system available to port > this to. The GL stuff is really simple, and what else is there is just the > bare minimum to put things on the screen, I can try to strip it do

Re: [Mesa-dev] [Mesa-bug] Clipping bug in

2000-04-11 Thread Kevin Day
> > Kevin Day wrote: > > > > I've got a small program that will cause a segfault: > > > > Program received signal SIGFPE, Arithmetic exception. > > 0x281824d8 in gl_x86_transform_points3_3d_no_rot_raw () > >from /t/vide

[Mesa-dev] [Mesa-bug] Followup to last e-mail

2000-04-11 Thread Kevin Day
Sorry, I should have debugged a bit more before writing: Following up to my last message, using "fpsetmask" to ignore all exceptions except division-by-zero, the program works. Program received signal SIGFPE, Arithmetic exception. 0x281824d8 in gl_x86_transform_points3_3d_no_rot_raw () from

[Mesa-dev] [Mesa-bug] Clipping bug in gl_x86_transform_points3_3d_no_rot_raw (Mesa-3.1)

2000-04-11 Thread Kevin Day
I've got a small program that will cause a segfault: Program received signal SIGFPE, Arithmetic exception. 0x281824d8 in gl_x86_transform_points3_3d_no_rot_raw () from /t/video/libGL.so.3 (gdb) bt #0 0x281824d8 in gl_x86_transform_points3_3d_no_rot_raw () from /t/video/libGL.so.3 #1 0x80

Re: [Mesa-dev] [Mesa-bug] OSMesa bugs

2000-04-03 Thread Kevin Day
> > > > I'm not sure what the rules are for using bzero, something may probably have > > to be added to configure to support/not support this. (bzero is much faster > > than memset on freebsd) > > > > Please let me know if you have any comments or suggestions. > > I'm not 100% sure bzero() is a

[Mesa-dev] [Mesa-bug] OSMesa bugs

2000-04-03 Thread Kevin Day
the rules are for using bzero, something may probably have to be added to configure to support/not support this. (bzero is much faster than memset on freebsd) Please let me know if you have any comments or suggestions. Thanks, Kevin Day Midway Games ___