On Mon, 3 Apr 2000, Kevin Day wrote:
> Also, two performance enhancements that sped our code up by approximately 30%:
>
> @@ -631,9 +660,14 @@
> GLuint i, n, *ptr4;
> n = osmesa->rowlength * osmesa->height;
> ptr4 = (GLuint *) osmesa->buffer;
> -
On Mon, 3 Apr 2000, Brian Paul wrote:
> > I'm not sure what the rules are for using bzero, something may probably have
> > to be added to configure to support/not support this. (bzero is much faster
> > than memset on freebsd)
> >
> > Please let me know if you have any comments or suggestions.
>
On Wed, 1 Mar 2000, Andreas Ehliar wrote:
> Shouldn't texobj check for OpenGL version > 1.0
> instead of _only_ 1.1?
OpenGL versions 1.2 and later are required to define
the 1.1 token - so that should be OK.
The theory is that 1.2 is also 1.1-compliant so it
should define both tokens. If some
On Tue, 12 Oct 1999, Eero Pajarre wrote:
> Mesa contains code which fakes multitexture even with only
> one TMU. I don't know how usefull this is?
> I have been trying to run my application with Voodoo 1
> on Windows95. What happens is that it gets somehow stuck
> (consuming CPU, requires hard
On Tue, 21 Sep 1999, Eric Brunson wrote:
> I ended up with files named like this after doing a make
> linux-i386-glide:
...and your point is?
These seem to be exactly what we discussed/agreed...except
you need all that stuff to be in /usr/lib - which one would
hope a swift "make install" would
On Sun, 22 Aug 1999, Alan Tennent wrote:
> Hello, I have downloaded the Mesa libs, but I still can't compile
> programs that use GLUT. Somewhere I read that glut was included in The
> newer versions of Mesa.
>
> When I do rpm -qa | grep Mesa I get:
> Mesa-glut-devel-3.0-1TL
> Mesa-3.0-2
> Mesa-d
On Sun, 2 May 1999, Brian Keron wrote:
> I believe I've encountered a bug running Mesa with 3dfx. If fog is
> initialized before the view volume is defined, I end up with a very,
> very thick fog. Running the same program with a software renderer gets
> the correct results. If I initialize the