Re: (Voodoo 1 problems) Re: [Mesa-dev] [Mesa-bug] Mesa 3.1b3 bugs?

1999-10-12 Thread Eero Pajarre
Stephen J Baker wrote: > > > Is it possible that the multitexture is trying to ensure that > BOTH of the two maps that it needs are loaded - yet there > is not enough RAM for them both - so the first texture loads > then in order to get the second one jammed in, a texture that > is in memory c

Re: (Voodoo 1 problems) Re: [Mesa-dev] [Mesa-bug] Mesa 3.1b3 bugs?

1999-10-12 Thread Stephen J Baker
On Tue, 12 Oct 1999, Eero Pajarre wrote: > Mesa contains code which fakes multitexture even with only > one TMU. I don't know how usefull this is? > I have been trying to run my application with Voodoo 1 > on Windows95. What happens is that it gets somehow stuck > (consuming CPU, requires hard

(Voodoo 1 problems) Re: [Mesa-dev] [Mesa-bug] Mesa 3.1b3 bugs?

1999-10-12 Thread Eero Pajarre
Petr Sebor wrote: > > 1) On Voodoo1 the beta3 reported to have ARB_multitexture extension > present and gave me 2 available textureunits! ( that's strange, but was > in my log of exported available extensions ) > I have not seen any expert comments on this, so let me try. Especially as I hav