Jeremy Meredith wrote:
>
> I've been running into a problem with Mesa, both 3.0 and 3.1, where small
> triangles (less than ~1/4 pixel across) aren't rendered. When I use
> OpenGL instead, the image looks fine.
>
> Randy Frank suggested I give this a try with trispd.c to see if I could
> duplic
I've been running into a problem with Mesa, both 3.0 and 3.1, where small
triangles (less than ~1/4 pixel across) aren't rendered. When I use
OpenGL instead, the image looks fine.
Randy Frank suggested I give this a try with trispd.c to see if I could
duplicate the problem. His suggestion work