Module: Demos Branch: master Commit: 0b5dc98b31382d09ed4c1be6dee6657fa64208b4 URL: http://cgit.freedesktop.org/mesa/demos/commit/?id=0b5dc98b31382d09ed4c1be6dee6657fa64208b4
Author: Ricardo Salveti de Araujo <ricardo.salv...@canonical.com> Date: Thu Feb 3 18:35:24 2011 -0200 Properly defining default precision in es2gears fragment shader. Signed-off-by: Ricardo Salveti de Araujo <ricardo.salv...@canonical.com> --- src/egl/opengles2/es2gears.c | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-) diff --git a/src/egl/opengles2/es2gears.c b/src/egl/opengles2/es2gears.c index 0018ea9..37fb6a4 100644 --- a/src/egl/opengles2/es2gears.c +++ b/src/egl/opengles2/es2gears.c @@ -607,9 +607,6 @@ gears_idle(void) } static const char vertex_shader[] = -"#ifdef GL_ES\n" -"precision mediump float;\n" -"#endif\n" "attribute vec3 position;\n" "attribute vec3 normal;\n" "\n" @@ -638,6 +635,7 @@ static const char vertex_shader[] = "}"; static const char fragment_shader[] = +"precision mediump float;\n" "varying vec4 Color;\n" "\n" "void main(void)\n" _______________________________________________ mesa-commit mailing list mesa-commit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-commit