Module: Mesa
Branch: master
Commit: 6667dde098c4d9f30720024e76e35963eec2c511
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=6667dde098c4d9f30720024e76e35963eec2c511

Author: Rob Clark <robdcl...@gmail.com>
Date:   Wed Dec  5 15:07:51 2018 -0500

freedreno/ir3: don't treat all inputs/outputs as vec4

This was a hold-over from the early TGSI days, and mostly not needed
with NIR.  This avoids burning an entire 4 consecutive scalar regs
for vec3 outputs, for example.  Which fixes a few places that we were
doing worse that we should on register usage.

Signed-off-by: Rob Clark <robdcl...@gmail.com>

---

 src/freedreno/ir3/ir3_compiler_nir.c | 50 ++++++++++++++++++++++++++----------
 src/freedreno/ir3/ir3_ra.c           |  2 ++
 2 files changed, 38 insertions(+), 14 deletions(-)

diff --git a/src/freedreno/ir3/ir3_compiler_nir.c 
b/src/freedreno/ir3/ir3_compiler_nir.c
index 936c3277ff..167d6ae783 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -2649,11 +2649,9 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
        struct ir3_shader_variant *so = ctx->so;
        unsigned ncomp = glsl_get_components(in->type);
        unsigned n = in->data.driver_location;
+       unsigned frac = in->data.location_frac;
        unsigned slot = in->data.location;
 
-       /* let's pretend things other than vec4 don't exist: */
-       ncomp = MAX2(ncomp, 4);
-
        /* skip unread inputs, we could end up with (for example), unsplit
         * matrix/etc inputs in the case they are not read, so just silently
         * skip these.
@@ -2661,17 +2659,15 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
        if (ncomp > 4)
                return;
 
-       compile_assert(ctx, ncomp == 4);
-
        so->inputs[n].slot = slot;
-       so->inputs[n].compmask = (1 << ncomp) - 1;
+       so->inputs[n].compmask = (1 << (ncomp + frac)) - 1;
        so->inputs_count = MAX2(so->inputs_count, n + 1);
        so->inputs[n].interpolate = in->data.interpolation;
 
        if (ctx->so->type == MESA_SHADER_FRAGMENT) {
                for (int i = 0; i < ncomp; i++) {
                        struct ir3_instruction *instr = NULL;
-                       unsigned idx = (n * 4) + i;
+                       unsigned idx = (n * 4) + i + frac;
 
                        if (slot == VARYING_SLOT_POS) {
                                so->inputs[n].bary = false;
@@ -2726,7 +2722,7 @@ setup_input(struct ir3_context *ctx, nir_variable *in)
                }
        } else if (ctx->so->type == MESA_SHADER_VERTEX) {
                for (int i = 0; i < ncomp; i++) {
-                       unsigned idx = (n * 4) + i;
+                       unsigned idx = (n * 4) + i + frac;
                        compile_assert(ctx, idx < ctx->ir->ninputs);
                        ctx->ir->inputs[idx] = create_input(ctx, idx);
                }
@@ -2745,13 +2741,10 @@ setup_output(struct ir3_context *ctx, nir_variable *out)
        struct ir3_shader_variant *so = ctx->so;
        unsigned ncomp = glsl_get_components(out->type);
        unsigned n = out->data.driver_location;
+       unsigned frac = out->data.location_frac;
        unsigned slot = out->data.location;
        unsigned comp = 0;
 
-       /* let's pretend things other than vec4 don't exist: */
-       ncomp = MAX2(ncomp, 4);
-       compile_assert(ctx, ncomp == 4);
-
        if (ctx->so->type == MESA_SHADER_FRAGMENT) {
                switch (slot) {
                case FRAG_RESULT_DEPTH:
@@ -2803,10 +2796,25 @@ setup_output(struct ir3_context *ctx, nir_variable *out)
        so->outputs_count = MAX2(so->outputs_count, n + 1);
 
        for (int i = 0; i < ncomp; i++) {
-               unsigned idx = (n * 4) + i;
+               unsigned idx = (n * 4) + i + frac;
                compile_assert(ctx, idx < ctx->ir->noutputs);
                ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0));
        }
+
+       /* if varying packing doesn't happen, we could end up in a situation
+        * with "holes" in the output, and since the per-generation code that
+        * sets up varying linkage registers doesn't expect to have more than
+        * one varying per vec4 slot, pad the holes.
+        *
+        * Note that this should probably generate a performance warning of
+        * some sort.
+        */
+       for (int i = 0; i < frac; i++) {
+               unsigned idx = (n * 4) + i;
+               if (!ctx->ir->outputs[idx]) {
+                       ctx->ir->outputs[idx] = create_immed(ctx->block, 
fui(0.0));
+               }
+       }
 }
 
 static int
@@ -3126,7 +3134,21 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 
        /* fixup input/outputs: */
        for (i = 0; i < so->outputs_count; i++) {
-               so->outputs[i].regid = ir->outputs[i*4]->regs[0]->num;
+               /* sometimes we get outputs that don't write the .x coord, like:
+                *
+                *   decl_var shader_out INTERP_MODE_NONE float Color 
(VARYING_SLOT_VAR9.z, 1, 0)
+                *
+                * Presumably the result of varying packing and then eliminating
+                * some unneeded varyings?  Just skip head to the first valid
+                * component of the output.
+                */
+               for (unsigned j = 0; j < 4; j++) {
+                       struct ir3_instruction *instr = ir->outputs[(i*4) + j];
+                       if (instr) {
+                               so->outputs[i].regid = instr->regs[0]->num;
+                               break;
+                       }
+               }
        }
 
        /* Note that some or all channels of an input may be unused: */
diff --git a/src/freedreno/ir3/ir3_ra.c b/src/freedreno/ir3/ir3_ra.c
index b202c14137..f951acd5ee 100644
--- a/src/freedreno/ir3/ir3_ra.c
+++ b/src/freedreno/ir3/ir3_ra.c
@@ -917,6 +917,8 @@ ra_add_interference(struct ir3_ra_ctx *ctx)
        /* need to fix things up to keep outputs live: */
        for (unsigned i = 0; i < ir->noutputs; i++) {
                struct ir3_instruction *instr = ir->outputs[i];
+               if (!instr)
+                       continue;
                unsigned name = ra_name(ctx, &ctx->instrd[instr->ip]);
                ctx->use[name] = ctx->instr_cnt;
        }

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