Module: Mesa
Branch: master
Commit: 5d7c9c9160e0d425df220e5e1898d0ab7dee2c83
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=5d7c9c9160e0d425df220e5e1898d0ab7dee2c83

Author: Rob Clark <robcl...@freedesktop.org>
Date:   Thu Dec  4 16:56:33 2014 -0500

freedreno: cleanup slice alignment/setup

Collapse things back into a setup_slices() which takes the desired
alignment as a param.  This gets things ready for a4xx which has some
slightly different requirements.

Signed-off-by: Rob Clark <robcl...@freedesktop.org>

---

 src/gallium/drivers/freedreno/freedreno_resource.c |   50 ++++++--------------
 1 file changed, 14 insertions(+), 36 deletions(-)

diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c 
b/src/gallium/drivers/freedreno/freedreno_resource.c
index 6b31d26..461e378 100644
--- a/src/gallium/drivers/freedreno/freedreno_resource.c
+++ b/src/gallium/drivers/freedreno/freedreno_resource.c
@@ -188,7 +188,7 @@ static const struct u_resource_vtbl fd_resource_vtbl = {
 };
 
 static uint32_t
-setup_slices(struct fd_resource *rsc)
+setup_slices(struct fd_resource *rsc, uint32_t alignment)
 {
        struct pipe_resource *prsc = &rsc->base.b;
        uint32_t level, size = 0;
@@ -201,7 +201,7 @@ setup_slices(struct fd_resource *rsc)
 
                slice->pitch = align(width, 32);
                slice->offset = size;
-               slice->size0 = slice->pitch * height * rsc->cpp;
+               slice->size0 = align(slice->pitch * height * rsc->cpp, 
alignment);
 
                size += slice->size0 * depth * prsc->array_size;
 
@@ -213,33 +213,20 @@ setup_slices(struct fd_resource *rsc)
        return size;
 }
 
-/* 2d array and 3d textures seem to want their layers aligned to
- * page boundaries
- */
 static uint32_t
-setup_slices_array(struct fd_resource *rsc)
+slice_alignment(struct pipe_screen *pscreen, const struct pipe_resource *tmpl)
 {
-       struct pipe_resource *prsc = &rsc->base.b;
-       uint32_t level, size = 0;
-       uint32_t width = prsc->width0;
-       uint32_t height = prsc->height0;
-       uint32_t depth = prsc->depth0;
-
-       for (level = 0; level <= prsc->last_level; level++) {
-               struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
-
-               slice->pitch = align(width, 32);
-               slice->offset = size;
-               slice->size0 = align(slice->pitch * height * rsc->cpp, 4096);
-
-               size += slice->size0 * depth * prsc->array_size;
-
-               width = u_minify(width, 1);
-               height = u_minify(height, 1);
-               depth = u_minify(depth, 1);
+       /* on a3xx, 2d array and 3d textures seem to want their
+        * layers aligned to page boundaries:
+        */
+       switch (tmpl->target) {
+       case PIPE_TEXTURE_3D:
+       case PIPE_TEXTURE_1D_ARRAY:
+       case PIPE_TEXTURE_2D_ARRAY:
+               return 4096;
+       default:
+               return 1;
        }
-
-       return size;
 }
 
 /**
@@ -273,16 +260,7 @@ fd_resource_create(struct pipe_screen *pscreen,
 
        assert(rsc->cpp);
 
-       switch (tmpl->target) {
-       case PIPE_TEXTURE_3D:
-       case PIPE_TEXTURE_1D_ARRAY:
-       case PIPE_TEXTURE_2D_ARRAY:
-               size = setup_slices_array(rsc);
-               break;
-       default:
-               size = setup_slices(rsc);
-               break;
-       }
+       size = setup_slices(rsc, slice_alignment(pscreen, tmpl));
 
        realloc_bo(rsc, size);
        if (!rsc->bo)

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