Module: Mesa
Branch: master
Commit: d209da5e338ee1f437cbce21e9cba667d60ee557
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=d209da5e338ee1f437cbce21e9cba667d60ee557

Author: Chia-I Wu <olva...@gmail.com>
Date:   Thu Jun 20 16:34:25 2013 +0800

ilo: introduce ilo_shader_cso for VS

When a new VS kernel is generated, a newly added function,
ilo_gpe_init_vs_cso(), is called to construct 3DSTATE_VS command in
ilo_shader_cso.  When the command needs to be emitted later, we copy the
command from the CSO instead of constructing it dynamically.

---

 src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c     |    3 +-
 src/gallium/drivers/ilo/ilo_gpe.h                  |   10 +++
 src/gallium/drivers/ilo/ilo_gpe_gen6.c             |   74 +++++++++++++-------
 src/gallium/drivers/ilo/ilo_gpe_gen6.h             |    2 +-
 src/gallium/drivers/ilo/ilo_shader.c               |   45 +++++++++---
 src/gallium/drivers/ilo/ilo_shader.h               |    4 +
 .../drivers/ilo/shader/ilo_shader_internal.h       |    6 +-
 7 files changed, 102 insertions(+), 42 deletions(-)

diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c 
b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
index 228131c..e51d794 100644
--- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
+++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c
@@ -480,10 +480,9 @@ gen6_pipeline_vs(struct ilo_3d_pipeline *p,
 
    /* 3DSTATE_VS */
    if (emit_3dstate_vs) {
-      const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL;
       const int num_samplers = ilo->sampler[PIPE_SHADER_VERTEX].count;
 
-      p->gen6_3DSTATE_VS(p->dev, vs, num_samplers, p->cp);
+      p->gen6_3DSTATE_VS(p->dev, ilo->vs, num_samplers, p->cp);
    }
 
    if (emit_3dstate_constant_vs && p->dev->gen == ILO_GEN(6))
diff --git a/src/gallium/drivers/ilo/ilo_gpe.h 
b/src/gallium/drivers/ilo/ilo_gpe.h
index fcbd5b8..b5d0163 100644
--- a/src/gallium/drivers/ilo/ilo_gpe.h
+++ b/src/gallium/drivers/ilo/ilo_gpe.h
@@ -55,6 +55,7 @@
 
 struct ilo_buffer;
 struct ilo_texture;
+struct ilo_shader_state;
 
 struct ilo_vb_state {
    struct pipe_vertex_buffer states[PIPE_MAX_ATTRIBS];
@@ -254,6 +255,10 @@ struct ilo_global_binding {
    unsigned count;
 };
 
+struct ilo_shader_cso {
+   uint32_t payload[5];
+};
+
 void
 ilo_gpe_init_ve(const struct ilo_dev_info *dev,
                 unsigned num_states,
@@ -428,4 +433,9 @@ ilo_gpe_init_zs_surface(const struct ilo_dev_info *dev,
                         unsigned first_layer, unsigned num_layers,
                         struct ilo_zs_surface *zs);
 
+void
+ilo_gpe_init_vs_cso(const struct ilo_dev_info *dev,
+                    const struct ilo_shader_state *vs,
+                    struct ilo_shader_cso *cso);
+
 #endif /* ILO_GPE_H */
diff --git a/src/gallium/drivers/ilo/ilo_gpe_gen6.c 
b/src/gallium/drivers/ilo/ilo_gpe_gen6.c
index 5a18fea..e57609b 100644
--- a/src/gallium/drivers/ilo/ilo_gpe_gen6.c
+++ b/src/gallium/drivers/ilo/ilo_gpe_gen6.c
@@ -1127,30 +1127,18 @@ gen6_emit_3DSTATE_SCISSOR_STATE_POINTERS(const struct 
ilo_dev_info *dev,
    ilo_cp_end(cp);
 }
 
-static void
-gen6_emit_3DSTATE_VS(const struct ilo_dev_info *dev,
-                     const struct ilo_shader *vs,
-                     int num_samplers,
-                     struct ilo_cp *cp)
+void
+ilo_gpe_init_vs_cso(const struct ilo_dev_info *dev,
+                    const struct ilo_shader_state *vs,
+                    struct ilo_shader_cso *cso)
 {
-   const uint32_t cmd = ILO_GPE_CMD(0x3, 0x0, 0x10);
-   const uint8_t cmd_len = 6;
+   int start_grf, vue_read_len, max_threads;
    uint32_t dw2, dw4, dw5;
-   int vue_read_len, max_threads;
 
    ILO_GPE_VALID_GEN(dev, 6, 7);
 
-   if (!vs) {
-      ilo_cp_begin(cp, cmd_len);
-      ilo_cp_write(cp, cmd | (cmd_len - 2));
-      ilo_cp_write(cp, 0);
-      ilo_cp_write(cp, 0);
-      ilo_cp_write(cp, 0);
-      ilo_cp_write(cp, 0);
-      ilo_cp_write(cp, 0);
-      ilo_cp_end(cp);
-      return;
-   }
+   start_grf = ilo_shader_get_kernel_param(vs, ILO_KERNEL_URB_DATA_START_REG);
+   vue_read_len = ilo_shader_get_kernel_param(vs, ILO_KERNEL_INPUT_COUNT);
 
    /*
     * From the Sandy Bridge PRM, volume 2 part 1, page 135:
@@ -1162,7 +1150,7 @@ gen6_emit_3DSTATE_VS(const struct ilo_dev_info *dev,
     *     "It is UNDEFINED to set this field to 0 indicating no Vertex URB
     *      data to be read and passed to the thread."
     */
-   vue_read_len = (vs->in.count + 1) / 2;
+   vue_read_len = (vue_read_len + 1) / 2;
    if (!vue_read_len)
       vue_read_len = 1;
 
@@ -1196,11 +1184,9 @@ gen6_emit_3DSTATE_VS(const struct ilo_dev_info *dev,
       break;
    }
 
-   dw2 = ((num_samplers + 3) / 4) << GEN6_VS_SAMPLER_COUNT_SHIFT;
-   if (false)
-      dw2 |= GEN6_VS_FLOATING_POINT_MODE_ALT;
+   dw2 = (true) ? 0 : GEN6_VS_FLOATING_POINT_MODE_ALT;
 
-   dw4 = vs->in.start_grf << GEN6_VS_DISPATCH_START_GRF_SHIFT |
+   dw4 = start_grf << GEN6_VS_DISPATCH_START_GRF_SHIFT |
          vue_read_len << GEN6_VS_URB_READ_LENGTH_SHIFT |
          0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT;
 
@@ -1212,9 +1198,47 @@ gen6_emit_3DSTATE_VS(const struct ilo_dev_info *dev,
    else
       dw5 |= (max_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT;
 
+   STATIC_ASSERT(Elements(cso->payload) >= 3);
+   cso->payload[0] = dw2;
+   cso->payload[1] = dw4;
+   cso->payload[2] = dw5;
+}
+
+static void
+gen6_emit_3DSTATE_VS(const struct ilo_dev_info *dev,
+                     const struct ilo_shader_state *vs,
+                     int num_samplers,
+                     struct ilo_cp *cp)
+{
+   const uint32_t cmd = ILO_GPE_CMD(0x3, 0x0, 0x10);
+   const uint8_t cmd_len = 6;
+   const struct ilo_shader_cso *cso;
+   uint32_t dw2, dw4, dw5;
+
+   ILO_GPE_VALID_GEN(dev, 6, 7);
+
+   if (!vs) {
+      ilo_cp_begin(cp, cmd_len);
+      ilo_cp_write(cp, cmd | (cmd_len - 2));
+      ilo_cp_write(cp, 0);
+      ilo_cp_write(cp, 0);
+      ilo_cp_write(cp, 0);
+      ilo_cp_write(cp, 0);
+      ilo_cp_write(cp, 0);
+      ilo_cp_end(cp);
+      return;
+   }
+
+   cso = ilo_shader_get_kernel_cso(vs);
+   dw2 = cso->payload[0];
+   dw4 = cso->payload[1];
+   dw5 = cso->payload[2];
+
+   dw2 |= ((num_samplers + 3) / 4) << GEN6_VS_SAMPLER_COUNT_SHIFT;
+
    ilo_cp_begin(cp, cmd_len);
    ilo_cp_write(cp, cmd | (cmd_len - 2));
-   ilo_cp_write(cp, vs->cache_offset);
+   ilo_cp_write(cp, ilo_shader_get_kernel_offset(vs));
    ilo_cp_write(cp, dw2);
    ilo_cp_write(cp, 0); /* scratch */
    ilo_cp_write(cp, dw4);
diff --git a/src/gallium/drivers/ilo/ilo_gpe_gen6.h 
b/src/gallium/drivers/ilo/ilo_gpe_gen6.h
index 5f2b85a..07e6050 100644
--- a/src/gallium/drivers/ilo/ilo_gpe_gen6.h
+++ b/src/gallium/drivers/ilo/ilo_gpe_gen6.h
@@ -235,7 +235,7 @@ typedef void
 
 typedef void
 (*ilo_gpe_gen6_3DSTATE_VS)(const struct ilo_dev_info *dev,
-                           const struct ilo_shader *vs,
+                           const struct ilo_shader_state *vs,
                            int num_samplers,
                            struct ilo_cp *cp);
 
diff --git a/src/gallium/drivers/ilo/ilo_shader.c 
b/src/gallium/drivers/ilo/ilo_shader.c
index 21faf77..983cfff 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -613,18 +613,12 @@ ilo_shader_state_search_variant(struct ilo_shader_state 
*state,
 /**
  * Add a shader variant to the shader state.
  */
-struct ilo_shader *
+static struct ilo_shader *
 ilo_shader_state_add_variant(struct ilo_shader_state *state,
                              const struct ilo_shader_variant *variant)
 {
    struct ilo_shader *sh;
 
-   sh = ilo_shader_state_search_variant(state, variant);
-   if (sh)
-      return sh;
-
-   ilo_shader_state_gc(state);
-
    switch (state->info.type) {
    case PIPE_SHADER_VERTEX:
       sh = ilo_shader_compile_vs(state, variant);
@@ -663,10 +657,18 @@ ilo_shader_state_use_variant(struct ilo_shader_state 
*state,
                              const struct ilo_shader_variant *variant)
 {
    struct ilo_shader *sh;
+   bool construct_cso = false;
 
-   sh = ilo_shader_state_add_variant(state, variant);
-   if (!sh)
-      return false;
+   sh = ilo_shader_state_search_variant(state, variant);
+   if (!sh) {
+      ilo_shader_state_gc(state);
+
+      sh = ilo_shader_state_add_variant(state, variant);
+      if (!sh)
+         return false;
+
+      construct_cso = true;
+   }
 
    /* move to head */
    if (state->variants.next != &sh->list) {
@@ -676,6 +678,16 @@ ilo_shader_state_use_variant(struct ilo_shader_state 
*state,
 
    state->shader = sh;
 
+   if (construct_cso) {
+      switch (state->info.type) {
+      case PIPE_SHADER_VERTEX:
+         ilo_gpe_init_vs_cso(state->info.dev, state, &sh->cso);
+         break;
+      default:
+         break;
+      }
+   }
+
    return true;
 }
 
@@ -896,3 +908,16 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state 
*shader,
 
    return val;
 }
+
+/**
+ * Return the CSO of the selected kernel.
+ */
+const struct ilo_shader_cso *
+ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader)
+{
+   const struct ilo_shader *kernel = shader->shader;
+
+   assert(kernel);
+
+   return &kernel->cso;
+}
diff --git a/src/gallium/drivers/ilo/ilo_shader.h 
b/src/gallium/drivers/ilo/ilo_shader.h
index fa5a556..92ad7f6 100644
--- a/src/gallium/drivers/ilo/ilo_shader.h
+++ b/src/gallium/drivers/ilo/ilo_shader.h
@@ -62,6 +62,7 @@ struct intel_bo;
 struct ilo_context;
 struct ilo_shader_cache;
 struct ilo_shader_state;
+struct ilo_shader_cso;
 
 struct ilo_shader_cache *
 ilo_shader_cache_create(void);
@@ -120,4 +121,7 @@ int
 ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
                             enum ilo_kernel_param param);
 
+const struct ilo_shader_cso *
+ilo_shader_get_kernel_cso(const struct ilo_shader_state *shader);
+
 #endif /* ILO_SHADER_H */
diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h 
b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h
index 1723bd1..c999d8a 100644
--- a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h
+++ b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h
@@ -75,6 +75,8 @@ struct ilo_shader_variant {
 struct ilo_shader {
    struct ilo_shader_variant variant;
 
+   struct ilo_shader_cso cso;
+
    struct {
       int semantic_names[PIPE_MAX_SHADER_INPUTS];
       int semantic_indices[PIPE_MAX_SHADER_INPUTS];
@@ -174,10 +176,6 @@ ilo_shader_variant_init(struct ilo_shader_variant *variant,
                         const struct ilo_shader_info *info,
                         const struct ilo_context *ilo);
 
-struct ilo_shader *
-ilo_shader_state_add_variant(struct ilo_shader_state *state,
-                             const struct ilo_shader_variant *variant);
-
 bool
 ilo_shader_state_use_variant(struct ilo_shader_state *state,
                              const struct ilo_shader_variant *variant);

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