[Mesa-dev] [Bug 29337] glsl2: GLSL compiler errors with most piglit tests

2010-07-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29337 --- Comment #1 from Tom Stellard 2010-07-31 22:49:15 PDT --- Created an attachment (id=37495) --> (https://bugs.freedesktop.org/attachment.cgi?id=37495) config.log from my mesa build -- Configure bugmail: https://bugs.freedesktop.org/userpref

[Mesa-dev] [Bug 29337] New: glsl2: GLSL compiler errors with most piglit tests

2010-07-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29337 Summary: glsl2: GLSL compiler errors with most piglit tests Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

[Mesa-dev] [Bug 29276] [r300g][regression] 0ad game no longer starts

2010-07-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=29276 --- Comment #4 from Marek Olšák 2010-07-31 21:51:19 PDT --- Make sure you have both the driver and libGL*.so from git properly installed, and please let me know if you still have problems even with latest libGL*.so. -- Configure bugmail: https:

[Mesa-dev] [PATCH] mesa: increase the relative address offset limit to 4096 in ARB_vp/fp

2010-07-31 Thread Marek Olšák
Also program_parse.tab.c has been regenerated. This fixes the parser error: ARB_vp: error: relative address offset too large See also: https://bugs.freedesktop.org/show_bug.cgi?id=28628 4096 * sizeof(vec4) is the maximum size of the constant buffer on NV50, so it is a reasonable limit, at lea

Re: [Mesa-dev] TGSI thoughts

2010-07-31 Thread Marek Olšák
On Wed, Jul 28, 2010 at 4:25 PM, Zack Rusin wrote: > On Wednesday 28 July 2010 06:26:39 Marek Olšák wrote: > > Going from GL2.1 to GL1.5 just because some hardware can't do ddx and ddy > > seems a bit silly to me. > > I'm not quite sure what do you mean here, derivatives have been present in > GL