https://bugs.freedesktop.org/show_bug.cgi?id=29337
--- Comment #1 from Tom Stellard 2010-07-31 22:49:15 PDT
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Created an attachment (id=37495)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37495)
config.log from my mesa build
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https://bugs.freedesktop.org/show_bug.cgi?id=29337
Summary: glsl2: GLSL compiler errors with most piglit tests
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
https://bugs.freedesktop.org/show_bug.cgi?id=29276
--- Comment #4 from Marek Olšák 2010-07-31 21:51:19 PDT ---
Make sure you have both the driver and libGL*.so from git properly installed,
and please let me know if you still have problems even with latest libGL*.so.
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Also program_parse.tab.c has been regenerated.
This fixes the parser error:
ARB_vp: error: relative address offset too large
See also: https://bugs.freedesktop.org/show_bug.cgi?id=28628
4096 * sizeof(vec4) is the maximum size of the constant buffer on NV50,
so it is a reasonable limit, at lea
On Wed, Jul 28, 2010 at 4:25 PM, Zack Rusin wrote:
> On Wednesday 28 July 2010 06:26:39 Marek Olšák wrote:
> > Going from GL2.1 to GL1.5 just because some hardware can't do ddx and ddy
> > seems a bit silly to me.
>
> I'm not quite sure what do you mean here, derivatives have been present in
> GL