https://bugs.freedesktop.org/show_bug.cgi?id=31643
Summary: Heroes of Newerth - Units and buildings (all
animations) became invisible
Product: Mesa
Version: 7.9
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Statu
On Mon, Nov 15, 2010 at 4:41 PM, Tilman Sauerbeck wrote:
> piglit/fbo-readpixels still passes for me.
>
> Signed-off-by: Tilman Sauerbeck
> ---
>
> Please review. And someone please tell me where those 512 and 256 bytes
> are coming from :)
The alignment depends on the type of tiling in use (lin
piglit/fbo-readpixels still passes for me.
Signed-off-by: Tilman Sauerbeck
---
Please review. And someone please tell me where those 512 and 256 bytes
are coming from :)
src/gallium/drivers/r600/r600_texture.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/galliu
Signed-off-by: Tilman Sauerbeck
---
This patch fixes a "literal not added correctly" error for
Heroes of Newerth in the main menu.
I don't fully understand the code; please review.
src/gallium/drivers/r600/r600_shader.c |5 +
1 files changed, 5 insertions(+), 0 deletions(-)
diff --gi
https://bugs.freedesktop.org/show_bug.cgi?id=31544
--- Comment #23 from Brian Paul 2010-11-15 08:27:45 PST ---
(In reply to comment #22)
> (In reply to comment #21)
> > I'll commit the above patches for radeon/r600.
>
> Please patch r200 and r300 similarly.
Yup, just did.
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https://bugs.freedesktop.org/show_bug.cgi?id=31544
--- Comment #22 from Alex Deucher 2010-11-15 08:21:11 PST ---
(In reply to comment #21)
> I'll commit the above patches for radeon/r600.
Please patch r200 and r300 similarly.
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https://bugs.freedesktop.org/show_bug.cgi?id=31544
--- Comment #21 from Brian Paul 2010-11-15 08:14:32 PST ---
At this point I think my patch which set's the texImage->TexFormat field in
r600SetTexBuffer2() is the right fix but now you're hitting another r600 bug.
One of the r600 developers will
https://bugs.freedesktop.org/show_bug.cgi?id=31569
--- Comment #2 from Brian Paul 2010-11-15 08:11:46 PST ---
This looks bogus too. Line 90 of provoking-vertex.c is a call to the
glProvokingVertexEXT() function, not glVertexAttribI1uiv.
Vinson, how are you building Mesa in this case? Maybe try
https://bugs.freedesktop.org/show_bug.cgi?id=31568
--- Comment #2 from Brian Paul 2010-11-15 08:06:26 PST ---
I can't reproduce this with any other driver.
The piglit test in question doesn't call glMultiDrawElements() at all so I
don't see how we'd wind up in that function unless something in
On Mon, Nov 15, 2010 at 4:57 AM, Keith Whitwell wrote:
> On Mon, 2010-11-15 at 01:32 -0800, Keith Whitwell wrote:
>> On Mon, 2010-11-15 at 01:28 -0800, Keith Whitwell wrote:
>> > On Sun, 2010-11-14 at 20:18 -0800, Dave Airlie wrote:
>> > > Eric just checked in a test into piglit that tests that th
On 11/13/2010 07:05 AM, Julien Cristau wrote:
src/mesa/drivers/dri/*/*/*.[chS] is a superset of
src/mesa/drivers/dri/*/server/*.[ch] and
src/mesa/drivers/dri/common/xmlpool/*.[ch].
include/GL/internal/glcore.h is already in MAIN_FILES, no need for it in
DRI_FILES too. src/glx/Makefile was listed
https://bugs.freedesktop.org/show_bug.cgi?id=31630
Alexandros Frantzis changed:
What|Removed |Added
Attachment #40279|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=31630
Summary: [PATCH] egl: Add texture from pixmap example for
GLES2.
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: enhancem
On Mon, 2010-11-15 at 01:32 -0800, Keith Whitwell wrote:
> On Mon, 2010-11-15 at 01:28 -0800, Keith Whitwell wrote:
> > On Sun, 2010-11-14 at 20:18 -0800, Dave Airlie wrote:
> > > Eric just checked in a test into piglit that tests that the
> > > gl_FragCoord works the right way up for FBOs,
> > >
On Mon, 2010-11-15 at 01:28 -0800, Keith Whitwell wrote:
> On Sun, 2010-11-14 at 20:18 -0800, Dave Airlie wrote:
> > Eric just checked in a test into piglit that tests that the
> > gl_FragCoord works the right way up for FBOs,
> >
> > Now all the gallium drivers fail this currently and fixing it c
On Sun, 2010-11-14 at 20:18 -0800, Dave Airlie wrote:
> Eric just checked in a test into piglit that tests that the
> gl_FragCoord works the right way up for FBOs,
>
> Now all the gallium drivers fail this currently and fixing it creates
> an ugly linkage between the currently bound buffer and the
On Fri, 2010-11-12 at 20:32 -0800, Jerome Glisse wrote:
>
> I think r600c is just a bit too naive and so it end up being very
> expensive to change any states with it. But i haven't took a closer
> look. I don't think we should look too much at relative cost of
> changing state. I think fglrx opt
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