-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 05/18/2011 05:22 AM, Eric Anholt wrote:
One of the pain points of working on compiler optimizations has been
justifying them -- sometimes I come up with something I think is
useful and spend a day or two on it, but the value doesn't show up as
On 05/17/2011 08:22 PM, Eric Anholt wrote:
This makes automatic parsing of MESA_GLSL=dump output easier.
---
src/mesa/program/ir_to_mesa.cpp |3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
This makes human parsing of MESA_GLSL=dump easier, too.
Reviewed-by: Kenneth Graunke
From: Dave Airlie airl...@redhat.com
(I've already pushed this by accident, if its bad I can revert it).
this seems like a logical thing to do and sets the correct st flags
for vertex textures.
Signed-off-by: Dave Airlie airl...@redhat.com
---
src/mesa/state_tracker/st_atom.c |1 +
https://bugs.freedesktop.org/show_bug.cgi?id=36651
Brian Paul brian.e.p...@gmail.com changed:
What|Removed |Added
Status|NEW |RESOLVED
On 05/17/2011 05:08 AM, Andreas Faenger wrote:
Hi,
this patch makes it possible to have high quality texture filtering
with the pure software renderer. The main purpose is to use it with
osmesa. The anisotropic filtering is based on Elliptical Weighted Avarage (EWA).
The patch was designed to
On Tue, May 17, 2011 at 11:22 PM, Eric Anholt e...@anholt.net wrote:
One of the pain points of working on compiler optimizations has been
justifying them -- sometimes I come up with something I think is
useful and spend a day or two on it, but the value doesn't show up as
fps in the
https://bugs.freedesktop.org/show_bug.cgi?id=36651
--- Comment #6 from Michal Suchanek hramr...@gmail.com 2011-05-18 08:51:04
PDT ---
AFAIK this is only a part of the solution.
The patch makes configure check for flex but does not make it fail when flex is
not found.
--
Configure bugmail:
https://bugs.freedesktop.org/show_bug.cgi?id=36651
--- Comment #7 from Brian Paul brian.e.p...@gmail.com 2011-05-18 09:03:30 PDT
---
Are you sure you're looking at the updated patch?
See:
+AC_PATH_PROG([FLEX], [flex])
+test x$FLEX = x AC_MSG_ERROR([flex is needed to build Mesa])
+
https://bugs.freedesktop.org/show_bug.cgi?id=36651
Michal Suchanek hramr...@gmail.com changed:
What|Removed |Added
Status|RESOLVED|VERIFIED
---
On Wed, 2011-05-18 at 08:06 -0600, Brian Paul wrote:
On 05/17/2011 05:08 AM, Andreas Faenger wrote:
Hi,
this patch makes it possible to have high quality texture filtering
with the pure software renderer. The main purpose is to use it with
osmesa. The anisotropic filtering is based on
Clip distance is calculated each time vertex position is written
which is suboptiomal is some cases but very safe.
User clip planes are an obsolete feature anyway.
Every time number of clip planes increases, the vertex program is recompiled.
That ensures no overhead in normal case (no user clip
Fixes the following build error in wayland-demos:
CCLD wayland-compositor
/usr/lib/libEGL.so: undefined reference to
`wayland_drm_buffer_get_buffer'
/usr/lib/libEGL.so: undefined reference to `wayland_drm_uninit'
/usr/lib/libEGL.so: undefined reference to
On Wed, 18 May 2011 09:00:09 +0200, Ian Romanick i...@freedesktop.org wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 05/18/2011 05:22 AM, Eric Anholt wrote:
One of the pain points of working on compiler optimizations has been
justifying them -- sometimes I come up with something
On Wed, 18 May 2011 11:05:39 -0400, Jerome Glisse j.gli...@gmail.com wrote:
On Tue, May 17, 2011 at 11:22 PM, Eric Anholt e...@anholt.net wrote:
One of the pain points of working on compiler optimizations has been
justifying them -- sometimes I come up with something I think is
useful and
Am Montag, den 16.05.2011, 19:54 +0100 schrieb Andy Furniss:
I noticed another strange thing with pipe-video on my rv670.
Until recently there was a bug that made the mesa demo lodbias misrender.
It's fixed now in master and pipe-video, but if I use pipe-video + vdpau
decode (xvmc
On Wed, May 18, 2011 at 3:16 PM, Eric Anholt e...@anholt.net wrote:
On Wed, 18 May 2011 11:05:39 -0400, Jerome Glisse j.gli...@gmail.com wrote:
On Tue, May 17, 2011 at 11:22 PM, Eric Anholt e...@anholt.net wrote:
One of the pain points of working on compiler optimizations has been
justifying
In particular, this fixes the case where a vertex shader only uses
generic vertex attributes (non-0th). Before, we were no-op'ing the
glDrawArrays/Elements().
This fixes the new piglit pos-array test.
NOTE: This is a candidate for the 7.10 branch.
---
src/mesa/main/api_validate.c | 34
hi, everyone. I meet a problem.
I install wayland on meego.
when running compositor, i meet a warning as follows:
mesa warning:dri2 failed to create dri screen
My card is i915
Anybody who meet this problem?I guess this problem is related to the setting
of mesa .
So hope to get some reply in
hi, everyone. I meet a problem.
I install wayland on meego.
when running compositor, i meet a warning as follows:
mesa warning:dri2 failed to create dri screen
My card is i915.
Anybody who meet this problem?I guess this problem is related to the setting
of mesa or there must be some important
On Wed, May 18, 2011 at 12:23:40PM -0700, Eric Anholt wrote:
On Wed, 18 May 2011 09:00:09 +0200, Ian Romanick i...@freedesktop.org wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 05/18/2011 05:22 AM, Eric Anholt wrote:
One of the pain points of working on compiler
20 matches
Mail list logo