[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #18 from Pavel Ondračka 2011-05-22 13:50:15 PDT --- (In reply to comment #15) > There was a patch posted to the mailing list which seems to solve this. It's > at > least working for the game I mentioned previously. > > http://lists

[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #17 from Sven Arvidsson 2011-05-22 13:18:20 PDT --- (In reply to comment #16) > But not ETQW (native) so perhaps it's another issue for this game. If it's the same problem setting MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_sRGB_decode"

[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

2011-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37150 --- Comment #16 from Benjamin Bellec 2011-05-22 13:13:20 PDT --- (In reply to comment #15) > There was a patch posted to the mailing list which seems to solve this. It's > at > least working for the game I mentioned previously. > > http://list

[Mesa-dev] [Bug 37471] Website with information about maintainers/developers

2011-05-22 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=37471 Johannes Obermayr changed: What|Removed |Added CC||mesa-dev@lists.freedesktop.

[Mesa-dev] [PATCH] mesa: Fix remap_table setup.

2011-05-22 Thread Thierry Reding
Since the SET_xxx and GET_xxx macros used to initialize the remap_table have been replaced by inline functions, the missing late macro expansion leads to driDispatchRemapTable not being redefined to remap_table, which in turn causes the remap_table not to be setup properly. This commit fixes the i