I think another approach would be to temporarily set the
Sampler.sRGBDecode field to GL_SKIP_DECODE_EXT, use the non-sRGB path
to get the texels, then restore Sampler.sRGBDecode to its original
value. Call _mesa_set_fetch_functions() as needed to choose the
non-decoding texel fetch functions.
https://bugs.freedesktop.org/show_bug.cgi?id=37471
--- Comment #1 from Brian Paul brian.e.p...@gmail.com 2011-05-23 07:49:02 PDT
---
I think it would be hard to keep that info up to date.
If you're wondering who's most recently been working on a particular driver,
the best thing to do is check
Commited. Thanks.
Jose
- Original Message -
Since the SET_xxx and GET_xxx macros used to initialize the
remap_table
have been replaced by inline functions, the missing late macro
expansion
leads to driDispatchRemapTable not being redefined to remap_table,
which
in turn causes the
On 5/20/11 8:50 PM, Jose Fonseca wrote:
I don't care which approach we go with. This will likely fix it
everywhere, but I'd like there to be a comment explaining why the
return
type must not be unsigned. Otherwise someone will come along in the
future and make it unsigned in the name of code
I'd support that as well, sounds more sane than doing
nonlinear-to-linear plus linear-to-linear - when I did the fast-path
srgb texgetimage patch I didn't notice there is already other code which
is switching the fetch functions for GL_SKIP_DECODE_EXT.
Sounds to me though wine is doing something
On 23 May 2011 17:57, Roland Scheidegger srol...@vmware.com wrote:
Sounds to me though wine is doing something inefficient in the first
place, since I don't think d3d apps would generally do something which
would really require reading back the texture image.
There are some cases where we have
https://bugs.freedesktop.org/show_bug.cgi?id=37150
--- Comment #19 from Benjamin Bellec b.bel...@gmail.com 2011-05-23 12:42:50
PDT ---
(In reply to comment #17)
(In reply to comment #16)
But not ETQW (native) so perhaps it's another issue for this game.
If it's the same problem setting
I see; that sounds fine. I was a bit wary of changing the code since I
don't know what else calls it. Would something like the attached work?
I also included an attempt at changing the tex-srgb piglit test to
check for glGetTexImage.
On Mon, May 23, 2011 at 11:57 AM, Roland Scheidegger