Re: [Mesa-dev] [PATCH 0/12] Post-processing infrastructure / gsoc work, v3

2011-08-20 Thread Lauri Kasanen
On Fri, 19 Aug 2011 16:53:53 -0600 Brian Paul bri...@vmware.com wrote: OK, check out the new kasanen-post-process-v2 branch. It redoes the series with updated patch 02. Everything works with the -v2 branch, thanks. - Lauri ___ mesa-dev mailing

Re: [Mesa-dev] [PATCH] intel: Emit assertion failure ASAP when DRI2 separate stencil handshake fails

2011-08-20 Thread Kenneth Graunke
On 08/19/2011 04:00 PM, Chad Versace wrote: On 08/19/2011 03:18 PM, Kenneth Graunke wrote: On 08/19/2011 10:44 AM, Chad Versace wrote: On 08/19/2011 10:35 AM, Eric Anholt wrote: On Thu, 18 Aug 2011 14:02:46 -0700, Chad Versace c...@chad-versace.us wrote: When intel_verify_dri2_has_hiz()

Re: [Mesa-dev] [PATCH 2/5] i965: Use native integer uniforms when the new VS backend is in use.

2011-08-20 Thread Kenneth Graunke
On 08/19/2011 05:56 PM, Eric Anholt wrote: --- src/mesa/drivers/dri/i965/brw_context.c|6 + src/mesa/drivers/dri/i965/brw_context.h|2 - src/mesa/drivers/dri/i965/brw_curbe.c |3 +- src/mesa/drivers/dri/i965/brw_vec4_emit.cpp|1 -

Re: [Mesa-dev] [PATCH 2/5] i965: Use native integer uniforms when the new VS backend is in use.

2011-08-20 Thread Kenneth Graunke
On 08/19/2011 11:43 PM, Kenneth Graunke wrote: On 08/19/2011 05:56 PM, Eric Anholt wrote: --- src/mesa/drivers/dri/i965/brw_context.c|6 + src/mesa/drivers/dri/i965/brw_context.h|2 - src/mesa/drivers/dri/i965/brw_curbe.c |3 +-

Re: [Mesa-dev] [PATCH 4/5] mesa: Fix glGetUniformfv of native integer uniforms.

2011-08-20 Thread Kenneth Graunke
On 08/19/2011 05:56 PM, Eric Anholt wrote: We have to actually convert the values on the way out. Fixes piglit ARB_shader_objects/getuniform. --- src/mesa/main/uniforms.c | 32 1 files changed, 28 insertions(+), 4 deletions(-) diff --git

Re: [Mesa-dev] native integers bugfixing

2011-08-20 Thread Kenneth Graunke
On 08/19/2011 05:56 PM, Eric Anholt wrote: I wanted to take advantage of Ken's native integer patches in the VS work, but once I turned on native integers, an ES2 conformance test failed trying to get float values for a boolean uniform. Piglit test is on the way to that list. (Yeah, 2/5

[Mesa-dev] [PATCH] glsl: Make ir_validate actually visit ir_if nodes.

2011-08-20 Thread Kenneth Graunke
There is no ir_hierarchical_visitor::visit(ir_if *) method, since ir_if is not a leaf node. Instead, there are visit_enter and visit_leave methods. Use visit_enter arbitrarily (either would work fine, though visit_enter will catch errors sooner). Found thanks to a warning emitted by Clang.

[Mesa-dev] [Bug 39219] libgl conflict with xbmc causes lock up on xbmc exit

2011-08-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=39219 --- Comment #10 from Padfoot padf...@exemail.com.au 2011-08-20 00:49:40 PDT --- @ daytooner: Refer to your version of libgl: mesa-libGL-7.11-0.16.20110709.0.fc15.x86_64 Your version was packaged on 9 July. The patched version was released

[Mesa-dev] [PATCH 0/2] share source lists between build systems

2011-08-20 Thread Chia-I Wu
This patch series enables Makefile, SConscript, and Android.mk to share their source lists. The idea is to first factor out source lists from Makefile to Makefile.sources. Then by adding the ability to parse Makefile.sources to SConscript, all three build systems can share it. In this series,

[Mesa-dev] [PATCH 1/2] scons: add ParseSourceList method

2011-08-20 Thread Chia-I Wu
From: Chia-I Wu o...@lunarg.com ParseSourceList() can be used to parse a source list file and returns the source files defined in it. It is supposed to be used like this # get the list of source files from C_SOURCES in Makefile.sources sources = env.ParseSourceList('Makefile.sources',

[Mesa-dev] [PATCH 2/2] auxiliary: share the source lists

2011-08-20 Thread Chia-I Wu
Factor out source lists from Makefile to Makefile.sources, and let Makefile, SConscript, and Android.mk share it. Note that files in $(GENERATED_SOURCES) are removed from $(C_SOURCES). --- src/gallium/auxiliary/Android.mk | 203 +---

Re: [Mesa-dev] [PATCH 3/5] mesa: Make the gl_constant_value's bool occupy the same space as float/int.

2011-08-20 Thread Dan McCabe
What are the implications for other architectures that support doubles? On 08/19/2011 05:56 PM, Eric Anholt wrote: At least for Intel, all our uniform components are of uint32_t size, either float or signed or unsigned int. For uploading uniform data in the driver, it's much easier to upload a

Re: [Mesa-dev] [PATCH 4/5] mesa: Fix glGetUniformfv of native integer uniforms.

2011-08-20 Thread Dan McCabe
On 08/20/2011 12:16 AM, Kenneth Graunke wrote: On 08/19/2011 05:56 PM, Eric Anholt wrote: We have to actually convert the values on the way out. Fixes piglit ARB_shader_objects/getuniform. --- src/mesa/main/uniforms.c | 32 1 files changed, 28

Re: [Mesa-dev] [PATCH 3/5] mesa: Make the gl_constant_value's bool occupy the same space as float/int.

2011-08-20 Thread Bryan Cain
On 08/20/2011 03:05 PM, Dan McCabe wrote: What are the implications for other architectures that support doubles? I don't see what you mean. gl_constant_value doesn't support doubles yet. Bryan On 08/19/2011 05:56 PM, Eric Anholt wrote: At least for Intel, all our uniform components are of

Re: [Mesa-dev] [PATCH 4/5] mesa: Fix glGetUniformfv of native integer uniforms.

2011-08-20 Thread Christoph Bumiller
On 20.08.2011 22:07, Dan McCabe wrote: On 08/20/2011 12:16 AM, Kenneth Graunke wrote: On 08/19/2011 05:56 PM, Eric Anholt wrote: We have to actually convert the values on the way out. Fixes piglit ARB_shader_objects/getuniform. --- src/mesa/main/uniforms.c | 32

Re: [Mesa-dev] [PATCH 3/5] mesa: Make the gl_constant_value's bool occupy the same space as float/int.

2011-08-20 Thread Dan McCabe
On 08/20/2011 01:30 PM, Bryan Cain wrote: On 08/20/2011 03:05 PM, Dan McCabe wrote: What are the implications for other architectures that support doubles? I don't see what you mean. gl_constant_value doesn't support doubles yet. Yet - that is the operative word. You can buy GPUs that

Re: [Mesa-dev] [PATCH 3/5] mesa: Make the gl_constant_value's bool occupy the same space as float/int.

2011-08-20 Thread Bryan Cain
On 08/20/2011 05:10 PM, Dan McCabe wrote: On 08/20/2011 01:30 PM, Bryan Cain wrote: On 08/20/2011 03:05 PM, Dan McCabe wrote: What are the implications for other architectures that support doubles? I don't see what you mean. gl_constant_value doesn't support doubles yet. Yet - that is the

Re: [Mesa-dev] [PATCH 4/5] mesa: Fix glGetUniformfv of native integer uniforms.

2011-08-20 Thread Kenneth Graunke
On 08/20/2011 02:47 PM, Christoph Bumiller wrote: On 20.08.2011 22:07, Dan McCabe wrote: On 08/20/2011 12:16 AM, Kenneth Graunke wrote: On 08/19/2011 05:56 PM, Eric Anholt wrote: We have to actually convert the values on the way out. Fixes piglit ARB_shader_objects/getuniform. ---