On Fri, 19 Aug 2011 16:53:53 -0600
Brian Paul bri...@vmware.com wrote:
OK, check out the new kasanen-post-process-v2 branch. It redoes the
series with updated patch 02.
Everything works with the -v2 branch, thanks.
- Lauri
___
mesa-dev mailing
On 08/19/2011 04:00 PM, Chad Versace wrote:
On 08/19/2011 03:18 PM, Kenneth Graunke wrote:
On 08/19/2011 10:44 AM, Chad Versace wrote:
On 08/19/2011 10:35 AM, Eric Anholt wrote:
On Thu, 18 Aug 2011 14:02:46 -0700, Chad Versace c...@chad-versace.us
wrote:
When intel_verify_dri2_has_hiz()
On 08/19/2011 05:56 PM, Eric Anholt wrote:
---
src/mesa/drivers/dri/i965/brw_context.c|6 +
src/mesa/drivers/dri/i965/brw_context.h|2 -
src/mesa/drivers/dri/i965/brw_curbe.c |3 +-
src/mesa/drivers/dri/i965/brw_vec4_emit.cpp|1 -
On 08/19/2011 11:43 PM, Kenneth Graunke wrote:
On 08/19/2011 05:56 PM, Eric Anholt wrote:
---
src/mesa/drivers/dri/i965/brw_context.c|6 +
src/mesa/drivers/dri/i965/brw_context.h|2 -
src/mesa/drivers/dri/i965/brw_curbe.c |3 +-
On 08/19/2011 05:56 PM, Eric Anholt wrote:
We have to actually convert the values on the way out. Fixes piglit
ARB_shader_objects/getuniform.
---
src/mesa/main/uniforms.c | 32
1 files changed, 28 insertions(+), 4 deletions(-)
diff --git
On 08/19/2011 05:56 PM, Eric Anholt wrote:
I wanted to take advantage of Ken's native integer patches in the VS work, but
once I turned on native integers, an ES2 conformance test failed trying to get
float values for a boolean uniform. Piglit test is on the way to that list.
(Yeah, 2/5
There is no ir_hierarchical_visitor::visit(ir_if *) method, since ir_if
is not a leaf node. Instead, there are visit_enter and visit_leave
methods. Use visit_enter arbitrarily (either would work fine, though
visit_enter will catch errors sooner).
Found thanks to a warning emitted by Clang.
https://bugs.freedesktop.org/show_bug.cgi?id=39219
--- Comment #10 from Padfoot padf...@exemail.com.au 2011-08-20 00:49:40 PDT
---
@ daytooner:
Refer to your version of libgl: mesa-libGL-7.11-0.16.20110709.0.fc15.x86_64
Your version was packaged on 9 July. The patched version was released
This patch series enables Makefile, SConscript, and Android.mk to
share their source lists. The idea is to first factor out source
lists from Makefile to Makefile.sources. Then by adding the ability
to parse Makefile.sources to SConscript, all three build systems can
share it.
In this series,
From: Chia-I Wu o...@lunarg.com
ParseSourceList() can be used to parse a source list file and returns
the source files defined in it. It is supposed to be used like this
# get the list of source files from C_SOURCES in Makefile.sources
sources = env.ParseSourceList('Makefile.sources',
Factor out source lists from Makefile to Makefile.sources, and let
Makefile, SConscript, and Android.mk share it.
Note that files in $(GENERATED_SOURCES) are removed from $(C_SOURCES).
---
src/gallium/auxiliary/Android.mk | 203 +---
What are the implications for other architectures that support doubles?
On 08/19/2011 05:56 PM, Eric Anholt wrote:
At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int. For uploading uniform data in the driver,
it's much easier to upload a
On 08/20/2011 12:16 AM, Kenneth Graunke wrote:
On 08/19/2011 05:56 PM, Eric Anholt wrote:
We have to actually convert the values on the way out. Fixes piglit
ARB_shader_objects/getuniform.
---
src/mesa/main/uniforms.c | 32
1 files changed, 28
On 08/20/2011 03:05 PM, Dan McCabe wrote:
What are the implications for other architectures that support doubles?
I don't see what you mean. gl_constant_value doesn't support doubles yet.
Bryan
On 08/19/2011 05:56 PM, Eric Anholt wrote:
At least for Intel, all our uniform components are of
On 20.08.2011 22:07, Dan McCabe wrote:
On 08/20/2011 12:16 AM, Kenneth Graunke wrote:
On 08/19/2011 05:56 PM, Eric Anholt wrote:
We have to actually convert the values on the way out. Fixes piglit
ARB_shader_objects/getuniform.
---
src/mesa/main/uniforms.c | 32
On 08/20/2011 01:30 PM, Bryan Cain wrote:
On 08/20/2011 03:05 PM, Dan McCabe wrote:
What are the implications for other architectures that support doubles?
I don't see what you mean. gl_constant_value doesn't support doubles yet.
Yet - that is the operative word.
You can buy GPUs that
On 08/20/2011 05:10 PM, Dan McCabe wrote:
On 08/20/2011 01:30 PM, Bryan Cain wrote:
On 08/20/2011 03:05 PM, Dan McCabe wrote:
What are the implications for other architectures that support doubles?
I don't see what you mean. gl_constant_value doesn't support doubles
yet.
Yet - that is the
On 08/20/2011 02:47 PM, Christoph Bumiller wrote:
On 20.08.2011 22:07, Dan McCabe wrote:
On 08/20/2011 12:16 AM, Kenneth Graunke wrote:
On 08/19/2011 05:56 PM, Eric Anholt wrote:
We have to actually convert the values on the way out. Fixes piglit
ARB_shader_objects/getuniform.
---
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