[Mesa-dev] [Bug 51366] [llvmpipe] src/gallium/auxiliary/draw/draw_llvm.c:1475:draw_llvm_generate: Assertion `0' failed.

2012-06-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=51366 --- Comment #1 from Olivier Galibert galib...@pobox.com 2012-06-24 23:29:14 PDT --- Argh. That's fixed with a MESA_GLSL_VERSION_OVERRIDE=130. So that's going to go away as soon as we dare switching that in lp_screen.c. Since

[Mesa-dev] [PATCH] llvmpipe: Remove the ARB_draw_instanced capability.

2012-06-25 Thread Olivier Galibert
That capability requires integer handling and that's not yet active, ending with a failure in draw-non-instanced unless you force it on. See bug 51366. Frankly, I'd rather have that patch rejected and integer/glsl 130 capability activated instead. There still are things missing, but they

[Mesa-dev] [Bug 51366] [llvmpipe] src/gallium/auxiliary/draw/draw_llvm.c:1475:draw_llvm_generate: Assertion `0' failed.

2012-06-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=51366 Olivier Galibert galib...@pobox.com changed: What|Removed |Added Status|NEW |RESOLVED

Re: [Mesa-dev] [PATCH] softpipe: Do round-to-even, not round-up.

2012-06-25 Thread Olivier Galibert
On Fri, May 18, 2012 at 08:55:39AM -0600, Brian Paul wrote: In any case, I think this function could be moved into u_math.c so it could be used elsewhere. [...] I was looking at the GLSL round() and roundEven() functions. The GLSL spec says round() can use whatever method is fastest. But

Re: [Mesa-dev] [PATCH] scons: Do not build glx on Solaris.

2012-06-25 Thread Michel Dänzer
On Sam, 2012-06-23 at 14:55 -0700, Alan Coopersmith wrote: On 06/23/12 01:43 PM, Vinson Lee wrote: On Wed, Jun 20, 2012 at 6:49 AM, Alan Coopersmith alan.coopersm...@oracle.com wrote: On 06/19/12 11:34 PM, Vinson Lee wrote: The GLX headers on Solaris are not recent enough. Huh?

[Mesa-dev] [PATCH] builtin_variables: Only advertise gl_InstanceIDARB when GLSL handle integers.

2012-06-25 Thread Olivier Galibert
It can be argued it makes to sense to advertise an integer system variable in GLSL levels where integers aren't handled. Signed-off-by: Olivier Galibert galib...@pobox.com --- I don't really know if that's a patch we want, but otoh having gl_InstanceIDARB being a different type depending on

Re: [Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation

2012-06-25 Thread Andreas Boll
2012/6/24 Vadim Girlin vadimgir...@gmail.com: On Sun, 2012-06-24 at 17:43 +0400, Vadim Girlin wrote: Allocate flushed depth texture in the VRAM if we aren't going to access it by CPU. If we need CPU access later, then it'll be reallocated in the GTT. Currently it's not reallocated in the

[Mesa-dev] Comparison of llvmpipe with 2.9 and 3.1

2012-06-25 Thread Olivier Galibert
Hi, I've just finished two piglit runs of llvmpipe with glsl 1.40 and gl 3.1 forced on, one with LLVM 2.9, the other with 3.1. The least we can say is that there aren't many differences. - fp-indirections2, didn't have the patience to wait to see whether it would eventually stop. Looks

Re: [Mesa-dev] Comparison of llvmpipe with 2.9 and 3.1

2012-06-25 Thread Jose Fonseca
- Original Message - Hi, I've just finished two piglit runs of llvmpipe with glsl 1.40 and gl 3.1 forced on, one with LLVM 2.9, the other with 3.1. The least we can say is that there aren't many differences. - fp-indirections2, didn't have the patience to wait to see whether it

Re: [Mesa-dev] [PATCH] llvmpipe: Remove the ARB_draw_instanced capability.

2012-06-25 Thread Christoph Bumiller
On 25.06.2012 08:37, Olivier Galibert wrote: That capability requires integer handling and that's not yet active, ending with a failure in draw-non-instanced unless you force it on. See bug 51366. Frankly, I'd rather have that patch rejected and integer/glsl 130 capability activated

Re: [Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation

2012-06-25 Thread Vadim Girlin
On Mon, 2012-06-25 at 12:19 +0200, Andreas Boll wrote: 2012/6/24 Vadim Girlin vadimgir...@gmail.com: On Sun, 2012-06-24 at 17:43 +0400, Vadim Girlin wrote: Allocate flushed depth texture in the VRAM if we aren't going to access it by CPU. If we need CPU access later, then it'll be

Re: [Mesa-dev] [PATCH] softpipe: Do round-to-even, not round-up.

2012-06-25 Thread Jose Fonseca
- Original Message - On Fri, May 18, 2012 at 08:55:39AM -0600, Brian Paul wrote: In any case, I think this function could be moved into u_math.c so it could be used elsewhere. [...] I was looking at the GLSL round() and roundEven() functions. The GLSL spec says round() can

Re: [Mesa-dev] [PATCH] llvmpipe: Remove the ARB_draw_instanced capability.

2012-06-25 Thread Jose Fonseca
- Original Message - That capability requires integer handling and that's not yet active, ending with a failure in draw-non-instanced unless you force it on. See bug 51366. Frankly, I'd rather have that patch rejected and integer/glsl 130 capability activated instead. There

Re: [Mesa-dev] [PATCH] llvmpipe: fix the LP_NO_RAST debug option

2012-06-25 Thread Jose Fonseca
Looks good to me. Reviewed-by: Jose Fonseca jfons...@vmware.com Jose - Original Message - It was only no-oping the clear() function, not actual triangle rasterization. Move the no_rast field from lp_context down into lp_rasterizer so it's accessible where it's needed. ---

Re: [Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation

2012-06-25 Thread Michel Dänzer
On Son, 2012-06-24 at 17:43 +0400, Vadim Girlin wrote: Allocate flushed depth texture in the VRAM if we aren't going to access it by CPU. If we need CPU access later, then it'll be reallocated in the GTT. Currently it's not reallocated in the opposite direction (GTT-VRAM), though probably we

Re: [Mesa-dev] [PATCH] scons: Do not build glx on Solaris.

2012-06-25 Thread Alan Coopersmith
On 06/25/12 12:09 AM, Michel Dänzer wrote: On Sam, 2012-06-23 at 14:55 -0700, Alan Coopersmith wrote: On 06/23/12 01:43 PM, Vinson Lee wrote: On Wed, Jun 20, 2012 at 6:49 AM, Alan Coopersmith alan.coopersm...@oracle.com wrote: On 06/19/12 11:34 PM, Vinson Lee wrote: The GLX headers on

Re: [Mesa-dev] [PATCH] softpipe: Do round-to-even, not round-up.

2012-06-25 Thread Brian Paul
On 06/25/2012 12:49 AM, Olivier Galibert wrote: On Fri, May 18, 2012 at 08:55:39AM -0600, Brian Paul wrote: In any case, I think this function could be moved into u_math.c so it could be used elsewhere. [...] I was looking at the GLSL round() and roundEven() functions. The GLSL spec says

Re: [Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation

2012-06-25 Thread Andreas Boll
2012/6/25 Vadim Girlin vadimgir...@gmail.com: On Mon, 2012-06-25 at 12:19 +0200, Andreas Boll wrote: 2012/6/24 Vadim Girlin vadimgir...@gmail.com: On Sun, 2012-06-24 at 17:43 +0400, Vadim Girlin wrote: Allocate flushed depth texture in the VRAM if we aren't going to access it by CPU. If

[Mesa-dev] [PATCH] u2f_emit: Fix type parameter in LLVM call.

2012-06-25 Thread Olivier Galibert
The type is the destination type (i.e. float vector) and not the source type. Fixes piglit fs-{in,de}crement-uint. Signed-off-by: Olivier Galibert galib...@pobox.com --- src/gallium/auxiliary/gallivm/lp_bld_tgsi_action.c |2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git

[Mesa-dev] [PATCH] lp_build_lod_selector: Disable brilinear folding on explicit lod.

2012-06-25 Thread Olivier Galibert
Brilinear folding must only be used if the log2 was computed with brilinear too. Fixes fs-textureLod-miplevels. Signed-off-by: Olivier Galibert galib...@pobox.com --- src/gallium/auxiliary/gallivm/lp_bld_sample.c |2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git

Re: [Mesa-dev] [PATCH] u2f_emit: Fix type parameter in LLVM call.

2012-06-25 Thread Jose Fonseca
Looks good. Thanks. Reviewed-by: Jose Fonseca jfons...@vmware.com Jose - Original Message - The type is the destination type (i.e. float vector) and not the source type. Fixes piglit fs-{in,de}crement-uint. Signed-off-by: Olivier Galibert galib...@pobox.com ---

[Mesa-dev] [PATCH] mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a file

2012-06-25 Thread Brian Paul
--- docs/envvars.html |2 ++ src/mesa/main/errors.c | 14 -- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/docs/envvars.html b/docs/envvars.html index fffb50a..102ea28 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -42,6 +42,8 @@ sometimes be

Re: [Mesa-dev] Mesa (master): draw: fix flat shading and screen-space linear interpolation in clipper

2012-06-25 Thread Stéphane Marchesin
Hi Olivier, On top of the GL_SELECT regressions reported by Brian, this patch series is causing regressions on i915g for: draw-instanced draw-instanced-divisor draw-elements-instanced-base-vertex draw-elements-instanced-base-vertex-user_varrays draw-non-instanced instance-array-dereference

Re: [Mesa-dev] [PATCH] mesa: new MESA_LOG_FILE env var to log errors, warnings, etc., to a file

2012-06-25 Thread Jose Fonseca
Looks good to me. Reviewed-by: Jose Fonseca jfons...@vmware.com Jose - Original Message - --- docs/envvars.html |2 ++ src/mesa/main/errors.c | 14 -- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/docs/envvars.html b/docs/envvars.html

Re: [Mesa-dev] [PATCH] llvmpipe: Remove the ARB_draw_instanced capability.

2012-06-25 Thread Olivier Galibert
On Mon, Jun 25, 2012 at 05:34:25AM -0700, Jose Fonseca wrote: - Original Message - That capability requires integer handling and that's not yet active, ending with a failure in draw-non-instanced unless you force it on. See bug 51366. Frankly, I'd rather have that patch

Re: [Mesa-dev] [PATCH] lp_build_lod_selector: Disable brilinear folding on explicit lod.

2012-06-25 Thread Roland Scheidegger
Does this fix the test because lp_build_brilinear_lod produces bogus values in this case or just because the test is strict about such filtering optimizations? In the latter case I'm not sure I really see much point. I'm surprised it can actually pass in either case since we drop all but the

Re: [Mesa-dev] [PATCH] lp_build_lod_selector: Disable brilinear folding on explicit lod.

2012-06-25 Thread Jose Fonseca
My thoughts too. Brilinear filtering provides a significant boost, and I don't see why skip the optimization for explicit lod over implicit lods. We could make llvmpipe brilinear filtering conditional -- only do it when the mipmap levels are proper minifications (as opposed to totally

Re: [Mesa-dev] Mesa (master): draw: fix flat shading and screen-space linear interpolation in clipper

2012-06-25 Thread Stéphane Marchesin
The specific commit that seems to break it is: 46931ecf480e1d231bb6c2236d91b5390f2465ac llvmpipe: Simplify and fix system variables fetch. On Mon, Jun 25, 2012 at 10:46 AM, Stéphane Marchesin stephane.marche...@gmail.com wrote: Hi Olivier, On top of the GL_SELECT regressions reported by Brian,

Re: [Mesa-dev] [PATCH] llvmpipe: Remove the ARB_draw_instanced capability.

2012-06-25 Thread Jose Fonseca
- Original Message - On Mon, Jun 25, 2012 at 05:34:25AM -0700, Jose Fonseca wrote: - Original Message - That capability requires integer handling and that's not yet active, ending with a failure in draw-non-instanced unless you force it on. See bug 51366.

Re: [Mesa-dev] [PATCH 2/2] i965/msaa: Implement GL_SAMPLE_ALPHA_TO_{COVERAGE, ONE}.

2012-06-25 Thread Anuj Phogat
On Fri, Jun 22, 2012 at 10:02 PM, Paul Berry stereotype...@gmail.com wrote: This patch enables the multisampling parameters GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_ALPHA_TO_ONE, which allow the fragment shader's alpha output to be converted into a sample coverage mask and ignored for

Re: [Mesa-dev] [PATCH] lp_build_lod_selector: Disable brilinear folding on explicit lod.

2012-06-25 Thread Olivier Galibert
On Mon, Jun 25, 2012 at 07:31:20PM +0100, Roland Scheidegger wrote: Does this fix the test because lp_build_brilinear_lod produces bogus values in this case or just because the test is strict about such filtering optimizations? In the latter case I'm not sure I really see much point.

Re: [Mesa-dev] [PATCH] lp_build_lod_selector: Disable brilinear folding on explicit lod.

2012-06-25 Thread Olivier Galibert
On Mon, Jun 25, 2012 at 11:40:08AM -0700, Jose Fonseca wrote: My thoughts too. Brilinear filtering provides a significant boost, and I don't see why skip the optimization for explicit lod over implicit lods. Warning: code misread :-) Explicit lod does not need brilinear filtering because

Re: [Mesa-dev] [PATCH] [RFC] r600g: improve flushed depth texture allocation

2012-06-25 Thread Andy Furniss
Vadim Girlin wrote: On Mon, 2012-06-25 at 12:19 +0200, Andreas Boll wrote: 2012/6/24 Vadim Girlin vadimgir...@gmail.com: On Sun, 2012-06-24 at 17:43 +0400, Vadim Girlin wrote: Allocate flushed depth texture in the VRAM if we aren't going to access it by CPU. If we need CPU access later, then

[Mesa-dev] [PATCH 00/10] docs: misc html and content cleanup

2012-06-25 Thread Andreas Boll
Here is the continuation of my docs cleanup work. I've updated some links, some outdated infos etc. Please review. Anyone: Could you point out some obsolete content in docs that I can get rid of? Because I'm not so familiar with the technical details yet. Brian: Could you by any chance

[Mesa-dev] [PATCH 01/10] docs/shading: use proper markup

2012-06-25 Thread Andreas Boll
use dl instead of ul --- docs/shading.html | 22 +++--- 1 files changed, 11 insertions(+), 11 deletions(-) diff --git a/docs/shading.html b/docs/shading.html index 175e024..3718917 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -209,30 +209,30 @@ struct

[Mesa-dev] [PATCH 02/10] docs: add missing target attribute

2012-06-25 Thread Andreas Boll
target is needed for the frame based layout --- docs/games.html |4 ++-- docs/libraries.html |2 +- docs/shading.html |2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/games.html b/docs/games.html index eaa7f40..812c21d 100644 --- a/docs/games.html +++

[Mesa-dev] [PATCH 03/10] docs: escape html special char

2012-06-25 Thread Andreas Boll
--- docs/perf.html |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/docs/perf.html b/docs/perf.html index ec400c6..82e6b59 100644 --- a/docs/perf.html +++ b/docs/perf.html @@ -52,7 +52,7 @@ Performance tips for software rendering: GL_COLOR_MATERIAL is disabled

[Mesa-dev] [PATCH 04/10] docs: whitespace cleanup

2012-06-25 Thread Andreas Boll
--- docs/autoconf.html | 32 1 files changed, 16 insertions(+), 16 deletions(-) diff --git a/docs/autoconf.html b/docs/autoconf.html index 4f1ad8d..4fa96c3 100644 --- a/docs/autoconf.html +++ b/docs/autoconf.html @@ -10,18 +10,18 @@ h1Compilation and

[Mesa-dev] [PATCH 05/10] docs: update some broken/old links

2012-06-25 Thread Andreas Boll
--- docs/faq.html|2 +- docs/repository.html |4 ++-- docs/sourcedocs.html |2 +- docs/thanks.html |2 +- docs/utilities.html |2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/docs/faq.html b/docs/faq.html index dbef6a5..fa90d5b 100644 ---

[Mesa-dev] [PATCH 06/10] docs/systems: add some useful driver links

2012-06-25 Thread Andreas Boll
--- docs/systems.html | 12 +++- 1 files changed, 7 insertions(+), 5 deletions(-) diff --git a/docs/systems.html b/docs/systems.html index 751..171d128 100644 --- a/docs/systems.html +++ b/docs/systems.html @@ -26,12 +26,14 @@ and ES 2, OpenVG and the EGL interface. Hardware

[Mesa-dev] [PATCH 07/10] docs/devinfo: update release info

2012-06-25 Thread Andreas Boll
--- docs/devinfo.html | 41 +++-- 1 files changed, 19 insertions(+), 22 deletions(-) diff --git a/docs/devinfo.html b/docs/devinfo.html index 4828cc6..a469cba 100644 --- a/docs/devinfo.html +++ b/docs/devinfo.html @@ -163,36 +163,33 @@ branch is relevant.

[Mesa-dev] [PATCH 08/10] docs/sourcetree: update some info

2012-06-25 Thread Andreas Boll
--- docs/sourcetree.html | 10 ++ 1 files changed, 6 insertions(+), 4 deletions(-) diff --git a/docs/sourcetree.html b/docs/sourcetree.html index abc5e39..42675d9 100644 --- a/docs/sourcetree.html +++ b/docs/sourcetree.html @@ -43,6 +43,8 @@ each directory. libcommon/b -

[Mesa-dev] [PATCH 09/10] docs/helpwanted: update some info

2012-06-25 Thread Andreas Boll
--- docs/helpwanted.html | 17 - 1 files changed, 8 insertions(+), 9 deletions(-) diff --git a/docs/helpwanted.html b/docs/helpwanted.html index 444c12b..cfa057e 100644 --- a/docs/helpwanted.html +++ b/docs/helpwanted.html @@ -17,33 +17,32 @@ Here are some specific ideas and

[Mesa-dev] [PATCH 10/10] docs/lists: add piglit mailing list

2012-06-25 Thread Andreas Boll
--- docs/lists.html |3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/docs/lists.html b/docs/lists.html index d89bcff..e415fc9 100644 --- a/docs/lists.html +++ b/docs/lists.html @@ -32,6 +32,9 @@ In general, people should not post to this list./p

[Mesa-dev] [PATCH 00/13] Improve integer texture support add i965 texture_rgb10_a2ui support

2012-06-25 Thread Jordan Justen
v1: * Improve integer texture support * Add i965 texture_rgb10_a2ui support Jordan Justen (13): mesa formats: add integer type/format detection routines mesa: use integers in glReadPixels for GL_RGBA with integer types mesa: use _mesa_problem instead of assert for unsupported

[Mesa-dev] [PATCH 01/13] mesa formats: add integer type/format detection routines

2012-06-25 Thread Jordan Justen
_mesa_is_integer_format is moved to formats.c and renamed as _mesa_is_enum_format_integer. _mesa_is_format_unsigned, _mesa_is_type_integer, _mesa_is_type_unsigned, and _mesa_is_enum_format_or_type_integer are added. Signed-off-by: Jordan Justen jordan.l.jus...@intel.com ---

[Mesa-dev] [PATCH 02/13] mesa: use integers in glReadPixels for GL_RGBA with integer types

2012-06-25 Thread Jordan Justen
Previously if a format of GL_RGBA was used, then float data would be returned, even if the type was an integer type. Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/readpix.c |2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/readpix.c

[Mesa-dev] [PATCH 03/13] mesa: use _mesa_problem instead of assert for unsupported format/types

2012-06-25 Thread Jordan Justen
For unsupported formats types, use _mesa_problem, rather than assert. Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/pack.c | 17 ++--- src/mesa/main/pack_tmp.h |9 - 2 files changed, 18 insertions(+), 8 deletions(-) diff --git

[Mesa-dev] [PATCH 04/13] mesa formats: unpack ARGB8888/XRGB8888

2012-06-25 Thread Jordan Justen
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/format_unpack.c | 34 ++ 1 file changed, 34 insertions(+) diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c index c42bac1..d1daae5 100644 ---

[Mesa-dev] [PATCH 05/13] mesa formats: allow non-integer formats to be used for integer packing

2012-06-25 Thread Jordan Justen
For example format=GL_RGBA with type=GL_UNSIGNED_BYTE will be treated the same as format=GL_RGBA_INTEGER_EXT with type=GL_UNSIGNED_BYTE. Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/pack_tmp.h | 11 +++ 1 file changed, 11 insertions(+) diff --git

[Mesa-dev] [PATCH 06/13] mesa pack: handle uint and int clamping properly

2012-06-25 Thread Jordan Justen
Rename _mesa_pack_rgba_span_int to _mesa_pack_rgba_span_from_uints. Add _mesa_pack_rgba_span_from_ints. These separate routines allow the integer clamping to be handled properly for signed versus unsigned integers. Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/pack.c

[Mesa-dev] [PATCH 09/13] GetTexImage: handle signed/unsigned integer clamping

2012-06-25 Thread Jordan Justen
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/texgetimage.c | 12 ++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 5d2f4da..06d4464 100644 --- a/src/mesa/main/texgetimage.c +++

[Mesa-dev] [PATCH 08/13] ReadPixels: handle signed/unsigned integer clamping

2012-06-25 Thread Jordan Justen
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/readpix.c | 13 ++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c index 145cb6c..808c1dc 100644 --- a/src/mesa/main/readpix.c +++

[Mesa-dev] [PATCH 10/13] mesa texstore: handle signed/unsigned integer clamping

2012-06-25 Thread Jordan Justen
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/texstore.c | 95 -- 1 file changed, 75 insertions(+), 20 deletions(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 1ced8aa..a9eab18 100644 ---

[Mesa-dev] [PATCH 11/13] mesa formats: add MESA_FORMAT_ABGR2101010_UINT

2012-06-25 Thread Jordan Justen
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/main/format_pack.c | 28 + src/mesa/main/format_unpack.c | 35 + src/mesa/main/formats.c | 15 + src/mesa/main/formats.h |1 + src/mesa/main/texformat.c |

[Mesa-dev] [PATCH 12/13] mesa: allow CopyTexSubImage on integer formats

2012-06-25 Thread Jordan Justen
Signed-off-by: Jordan Justen jordan.l.jus...@intel.com --- src/mesa/drivers/common/meta.c | 15 +++ 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index be7141a..252b081 100644 ---

[Mesa-dev] [PATCH] i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.

2012-06-25 Thread Paul Berry
i965 hardware needs to be informed of situations in which it's possible for pixels (or samples) to be discarded for reasons other than depth/stencil testing (e.g. due to an explicit discard in the fragment shader). One of these situations is when GL_ALPHA_TO_COVERAGE is enabled, since that can

Re: [Mesa-dev] [PATCH] i965/msaa: Set KILL_ENABLE when GL_ALPHA_TO_COVERAGE enabled.

2012-06-25 Thread Anuj Phogat
On Mon, Jun 25, 2012 at 5:39 PM, Paul Berry stereotype...@gmail.com wrote: i965 hardware needs to be informed of situations in which it's possible for pixels (or samples) to be discarded for reasons other than depth/stencil testing (e.g. due to an explicit discard in the fragment shader).  One

[Mesa-dev] [Bug 51428] New: No rule to make target 'install' for osmesa

2012-06-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=51428 Bug #: 51428 Summary: No rule to make target 'install' for osmesa Classification: Unclassified Product: Mesa Version: git Platform: All OS/Version: All Status: NEW