On 03/30/2013 09:29 PM, Matt Turner wrote:
Reported-by: Chris Forbes
---
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 85
Reported-by: Chris Forbes
---
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 8556b56..b6fc218 100644
--- a/src/mesa/drivers/dr
On 03/30/2013 05:35 AM, Martin Andersson wrote:
I found an issue with the shader compiler for Cayman when I looked
into why the ext_transform_feedback/order test case caused a GPU stall.
It turned out the stall was an infinite loop that was the result of broken
calculation in the shader function.
No for this particular length, it only needs to account for the 3 chars in
"[0]". That suffix is required by spec to be appended (hard-coded string),
see the bottom of mesa/src/mesa/main/uniforms.c where the function
glGetActiveUniform is (I believe Ian added the code in early 2012).
On Sat, Mar
NOTE: Changed the semantic index for the drawtex coordiante to
be the texture unit index instead of always 0.
Not sure if this is correct but since the value seems to depend
on the unit it would make sense to use different varying slots.
---
src/mesa/state_tracker/st_cb_bitmap.c |1 +
src/
I don't know OpenGL very much, but can uniforms be more than 10? So you can
have "[24]" where you will need +4, not +3.
On Sat, Mar 30, 2013 at 3:22 AM, Haixia Shi wrote:
> If the active uniform is an array, then the length of the uniform name
> should
> include the three extra characters for t
- Original Message -
> ---
> src/mesa/drivers/dri/common/drirc |6 ++
> 1 files changed, 6 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/common/drirc
> b/src/mesa/drivers/dri/common/drirc
> index a13941f..556d1b5 100644
> --- a/src/mesa/drivers/dri/common/d
- Original Message -
> We were largely ignoring primitive id.
>
> Signed-off-by: Zack Rusin
> ---
> src/gallium/auxiliary/draw/draw_gs.c| 20 +++-
> src/gallium/auxiliary/draw/draw_gs.h|1 +
> src/gallium/auxiliary/draw/draw_llvm.c