On Fri, Jul 18, 2014 at 3:25 PM, Marek Olšák mar...@gmail.com wrote:
BTW, I have just noticed r600g also lowers POW and there is no mention
of POW in the SI ISA guide either, so I don't think radeons would
benefit from an optimization pass that adds POW instructions.
Sure. We could of course
because depth texture data needs clamping to [0.0, 1.0]. Let the
_mesa_texstore() fallback to slower path.
Fixes Khronos GLES3 CTS tests:
shadow_execution_vert
shadow_execution_frag
Cc: mesa-sta...@lists.freedesktop.org
Signed-off-by: Anuj Phogat anuj.pho...@gmail.com
---
There already is an option: gl_shader_compiler_options::EmitNoPow, but
st/mesa never sets it to GL_TRUE.
Marek
On Sat, Jul 19, 2014 at 12:38 AM, Matt Turner matts...@gmail.com wrote:
On Fri, Jul 18, 2014 at 3:25 PM, Marek Olšák mar...@gmail.com wrote:
BTW, I have just noticed r600g also lowers
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick ian.d.roman...@intel.com
---
src/glsl/ir.h | 5 +++--
1 file changed, 3
On Tue, Jul 15, 2014 at 10:37 AM, Matt Turner matts...@gmail.com wrote:
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick i...@freedesktop.org wrote:
Most of these patches have been sent to the list already in one form or
another. There are a few changes, removals, and additions. The series
has
On Fri, Jul 18, 2014 at 4:33 PM, Matt Turner matts...@gmail.com wrote:
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick
On Mon, Jul 14, 2014 at 3:48 PM, Ian Romanick i...@freedesktop.org wrote:
From: Ian Romanick ian.d.roman...@intel.com
Valgrind massif results for a trimmed apitrace of dota2:
ntime(i) total(B) useful-heap(B)
extra-heap(B)stacks(B)
Before (32-bit): 52
Mesa 10.2.4 has been released. Mesa 10.2.4 is a bug fix release
fixing bugs since the 10.2.3 release, (see below for a list of
changes).
The tag in the git repository for Mesa 10.2.4 is 'mesa-10.2.4'.
Mesa 10.2.4 is available for download at
ftp://freedesktop.org/pub/mesa/10.2.4/
SHA-256
https://bugs.freedesktop.org/show_bug.cgi?id=81500
--- Comment #11 from Barto mister.free...@laposte.net ---
I manage to find the commit who triggers the bug :
it's the commit d030a3404ca0fedf365cb0fd41eaad7abc8ff132 linker: Sort shader
I/O variables into a canonical order
v2: Rebase on
https://bugs.freedesktop.org/show_bug.cgi?id=81500
Barto mister.free...@laposte.net changed:
What|Removed |Added
Attachment #103066|0 |1
is obsolete|
Shouldn't the function return TRUE for floating-point depth textures only?
Marek
On Sat, Jul 19, 2014 at 12:53 AM, Anuj Phogat anuj.pho...@gmail.com wrote:
because depth texture data needs clamping to [0.0, 1.0]. Let the
_mesa_texstore() fallback to slower path.
Fixes Khronos GLES3 CTS
Reviewed-by: Marek Olšák marek.ol...@amd.com
Marek
On Fri, Jul 18, 2014 at 9:09 PM, Tom Stellard thomas.stell...@amd.com wrote:
---
src/gallium/winsys/radeon/drm/radeon_drm_winsys.c | 6 ++
src/gallium/winsys/radeon/drm/radeon_winsys.h | 2 ++
2 files changed, 8 insertions(+)
diff
Reviewed-by: Marek Olšák marek.ol...@amd.com
Marek
On Fri, Jul 18, 2014 at 9:09 PM, Tom Stellard thomas.stell...@amd.com wrote:
---
src/gallium/drivers/radeonsi/si_compute.c | 7 ++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_compute.c
Reviewed-by: Marek Olšák marek.ol...@amd.com
Marek
On Fri, Jul 18, 2014 at 9:10 PM, Tom Stellard thomas.stell...@amd.com wrote:
---
src/gallium/drivers/radeonsi/si_descriptors.c | 4 +---
src/gallium/drivers/radeonsi/si_shader.c | 8 +---
2 files changed, 2 insertions(+), 10
On 19.07.2014 00:47, Christian König wrote:
Am 18.07.2014 05:07, schrieb Michel Dänzer:
[PATCH 5/5] drm/radeon: Use VRAM for indirect buffers on = SI
I'm still not very keen with this change since I still don't understand
the reason why it's faster than with GTT. Definitely needs more testing
On Fri, Jul 18, 2014 at 2:10 PM, Marek Olšák mar...@gmail.com wrote:
On Thu, Jul 17, 2014 at 8:04 PM, Jason Ekstrand ja...@jlekstrand.net
wrote:
Signed-off-by: Jason Ekstrand jason.ekstr...@intel.com
---
src/mesa/main/format_info.py | 11 +++
src/mesa/main/formats.c | 46
Since intel is always going to be little-endian,
GL_UNSIGNED_INT_8_8_8_8_REV is the same as GL_BYTE for RGBA and BGRA
textures, so the same acceleration code will work. We might as well use
it.
---
src/mesa/drivers/dri/i965/intel_tex_subimage.c | 6 +-
1 file changed, 5 insertions(+), 1
https://bugs.freedesktop.org/show_bug.cgi?id=81500
--- Comment #13 from Barto mister.free...@laposte.net ---
Created attachment 103069
-- https://bugs.freedesktop.org/attachment.cgi?id=103069action=edit
reverse the commit d030a3404ca0fedf365cb0fd41eaad7abc8ff132
this patch has been tested with
This code does nothing useful as the next recursive call on the array element
will override any null values if the element is a record anyway. The code is
also not doing what the comment says as its trying to set the record type
pointer for only the first element of the array not the first leaf
FWIW, nv50/nvc0 also don't have pow instructions (looks like the last
nvidia card with a pow instruction was the GeForce FX series, first
released in 2003... even nv40 doesn't have it). The nouveau codegen
will happily lower pow's though. However would be nice to avoid the
double-work.
On Fri,
On Sat, 2014-07-19 at 12:25 +1000, Timothy Arceri wrote:
This code does nothing useful as the next recursive call on the array element
will override any null values if the element is a record anyway. The code is
also not doing what the comment says as its trying to set the record type
pointer
https://bugs.freedesktop.org/show_bug.cgi?id=80266
--- Comment #16 from Vittorio zec...@gmail.com ---
If comment #15 is directed to me,
I believe I already did my part by exposing this issue on mesa bugzilla.
The C99 standard clearly states that such shifts are undefined and
then against the
101 - 122 of 122 matches
Mail list logo