On Mon, Feb 6, 2017 at 5:15 PM, Brian Paul wrote:
> On 02/03/2017 02:41 PM, Marek Olšák wrote:
>>
>> On Fri, Feb 3, 2017 at 9:45 PM, Brian Paul wrote:
>>>
>>> On 02/01/2017 02:23 PM, Brian Paul wrote:
On 01/27/2017 04:00 AM, Marek Olšák wrote:
On Mon, Feb 6, 2017 at 3:02 PM, Emil Velikov wrote:
> The third release candidate for Mesa 17.0.0 is now available.
>
> Note that we have a couple of issues that I'd like to see fixed.
> If those are be not sorted by this Friday the final release will be
> out,
https://bugs.freedesktop.org/show_bug.cgi?id=99638
--- Comment #4 from intermedi...@hotmail.com ---
Hi Emil,
yes it was present on swrast in past (i cant check now the xorg.conf with fbdev
dont work on Fedora 25 PPC64 make X dont start) and yes was present in past in
On 17-02-06 10:00:16, Topi Pohjolainen Topi Pohjolainen wrote:
On Sun, Feb 05, 2017 at 10:48:11PM -0800, Ben Widawsky wrote:
On 17-01-25 20:53:44, Topi Pohjolainen Topi Pohjolainen wrote:
> On Mon, Jan 23, 2017 at 10:21:43PM -0800, Ben Widawsky wrote:
> > Make the code only disable CCS when it
On 02/03/2017 02:41 PM, Marek Olšák wrote:
On Fri, Feb 3, 2017 at 9:45 PM, Brian Paul wrote:
On 02/01/2017 02:23 PM, Brian Paul wrote:
On 01/27/2017 04:00 AM, Marek Olšák wrote:
On Fri, Jan 27, 2017 at 10:05 AM, Nicolai Hähnle
wrote:
On 27.01.2017
https://bugs.freedesktop.org/show_bug.cgi?id=99638
--- Comment #3 from Emil Velikov ---
Would be nice to establish if the issue is specific to any driver/hardware.
Do try with the classic, gallium swrast and/or others.
Fwiw there's been an ancient "all the PPC issues
On 6 February 2017 at 00:11, Marek Olšák wrote:
> Hi,
>
> Back in 2012-2013, then-Intel employees Eric Anholt and Paul Berry
> wrote this threaded GL dispatch where GL calls are queued and executed
> in a different thread. It was supposed to deal with high CPU overhead
> of
Hi,
On Mon, 2017-02-06 at 13:43 +0100, Jan Ziak wrote:
> Shadow of Mordor benchmark: 30 FPS w/o glthread -> 20 FPS with
> glthread
>
For what it is worth, all the Feral games have a dispatch thread that
primarily calls GL functions.
James
___
On Mon, Feb 6, 2017, at 16:45, Eero Tamminen wrote:
> Hi,
>
> On 05.02.2017 15:19, Samuel Pitoiset wrote:
> > On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote:
> >> As far as I can see[1], when the game detects GL 4.3+, the engine tries
> >> to load a different set of shaders from disk, but the
Hi,
On 05.02.2017 15:19, Samuel Pitoiset wrote:
On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote:
As far as I can see[1], when the game detects GL 4.3+, the engine tries
to load a different set of shaders from disk, but the game developers
have not enabled the right flag during building, so the
On Mon, 2017-02-06 at 01:11 +0100, Marek Olšák wrote:
> Hi,
>
> Back in 2012-2013, then-Intel employees Eric Anholt and Paul Berry
> wrote this threaded GL dispatch where GL calls are queued and
> executed
> in a different thread. It was supposed to deal with high CPU overhead
> of Mesa, but at
Hi,
On 03.02.2017 19:23, Samuel Pitoiset wrote:
This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly
for developers). But this one has the advantage to be configured
for specific apps which require a context with an explicit version.
For example, when an app requires a 3.2 core
https://bugs.freedesktop.org/show_bug.cgi?id=99591
Henning W changed:
What|Removed |Added
CC||wue...@web.de
--
You are
The third release candidate for Mesa 17.0.0 is now available.
Note that we have a couple of issues that I'd like to see fixed.
If those are be not sorted by this Friday the final release will be
out, regardless.
Andreas Boll (1):
configure.ac: Require LLVM for r300 only on x86 and x86_64
Yes, I'm aware that glthread is far from perfect. However, I don't consider
that an issue. My idea is that the actual work will take place in master. I
have zero faith that any work on that will take place outside of master.
Currently I don't expect it to work with any GL4 apps, because the
https://bugs.freedesktop.org/show_bug.cgi?id=99692
--- Comment #1 from Kai ---
Created attachment 129360
--> https://bugs.freedesktop.org/attachment.cgi?id=129360=edit
vulkaninfo output
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https://bugs.freedesktop.org/show_bug.cgi?id=99692
--- Comment #2 from Kai ---
Created attachment 129361
--> https://bugs.freedesktop.org/attachment.cgi?id=129361=edit
xdpyinfo output
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https://bugs.freedesktop.org/show_bug.cgi?id=99692
Bug ID: 99692
Summary: [radv] Mostly broken on Hawaii PRO/CIK ASICs
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Hello
Just some notes for mesa_glthread=true:
- Shadow of Mordor benchmark: 30 FPS w/o glthread -> 20 FPS with glthread
- fgl_glxgears: SIGSEGV with mesa_glthread=true
(gdb) bt
#0 dlist_alloc (ctx=ctx@entry=0x78b220,
opcode=opcode@entry=OPCODE_CLEAR, bytes=bytes@entry=4, align8=false)
at
https://bugs.freedesktop.org/show_bug.cgi?id=77449
Bug 77449 depends on bug 76858, which changed state.
Bug 76858 Summary: Dota 2 texture corruption
https://bugs.freedesktop.org/show_bug.cgi?id=76858
What|Removed |Added
On 6 February 2017 at 05:58, Yu, Qiang wrote:
> + David
>
> Hi Emil,
>
>> * With the discussion(s) about liballoc/libgbm2 in motion wouldn't it
>> be better to focus/target it ?
> [yuq] I think this small improvement won't conflict with libgbm2 work
> which is not my current
On 05.02.2017 19:20, Ilia Mirkin wrote:
Nouveau does not currently have logic to implement this as a library
function. Even though such a library could be written, there's no big
advantage to do it that way for now given that int64 is a very uncommon
use-case. Allow a driver to expose INT64
Reviewed-by: Edward O'Callaghan
On 02/03/2017 11:05 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> Suggested by Marek.
>
> Signed-off-by: Dave Airlie
> ---
> src/amd/Makefile.sources | 2 +
>
On 03.02.2017 20:13, Eric Anholt wrote:
Now that there's MESA_LOADER_DRIVER_OVERRIDE for choosing the driver name
we load, we don't need this any more.
I like the override flag, could come in handy.
For the series (including the additional hunk for patch #3):
Reviewed-by: Nicolai Hähnle
Acked-by: Nicolai Hähnle
On 03.02.2017 01:05, Dave Airlie wrote:
From: Dave Airlie
Suggested by Marek.
Signed-off-by: Dave Airlie
---
src/amd/Makefile.sources | 2 +
src/amd/common/ac_llvm_build.c
https://bugs.freedesktop.org/show_bug.cgi?id=97967
--- Comment #14 from Emil Velikov ---
Semi-random thoughts which came to mind. Feel free to pursue if interested -
I'm sidetracked with something else atm.
- endianess issue ?
- fs is missing/buggy/etc. flock and
https://bugs.freedesktop.org/show_bug.cgi?id=97967
Emil Velikov changed:
What|Removed |Added
See Also|
https://bugs.freedesktop.org/show_bug.cgi?id=97967
--- Comment #12 from Emil Velikov ---
Created attachment 129357
--> https://bugs.freedesktop.org/attachment.cgi?id=129357=edit
Some debug printfs
Adding a reference to the Gentoo bug and the patch in question.
Once
https://bugs.freedesktop.org/show_bug.cgi?id=99467
--- Comment #15 from Bogomil Vasilev ---
(In reply to Grazvydas Ignotas from comment #14)
> (In reply to Bogomil Vasilev from comment #13)
> > Well, the reason is in your comment -> Dec 23.
> What do you mean?
> Both the old
https://bugs.freedesktop.org/show_bug.cgi?id=99467
--- Comment #14 from Grazvydas Ignotas ---
(In reply to Bogomil Vasilev from comment #13)
> Well, the reason is in your comment -> Dec 23.
What do you mean?
Both the old branch and radv-wip-doom-wine from Feb 3 are suffering
Hello,
> A note on synchronizations. Borderlands 2 has 170 thread syncs per
> frame. That means the app thread has to stop and wait 170x per frame.
> Despite that, it still has 70% higher performance in some cases. My
> theory is that if you have a lot of draw calls, you can have a lot of
>
https://bugs.freedesktop.org/show_bug.cgi?id=99467
--- Comment #13 from Bogomil Vasilev ---
(In reply to Grazvydas Ignotas from comment #12)
> No improvement here compared to radv-wip-doom-wine from Dec 23, still
> suffering random fog/glare.
Well, the reason is in your
https://bugs.freedesktop.org/show_bug.cgi?id=99690
--- Comment #2 from intermedi...@hotmail.com ---
(In reply to Tapani Pälli from comment #1)
> I've added these directly to bug 99638 .. there is no need to open new bugs
> for attachments.
Thankyou i didnt know how to
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."
Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage
https://bugs.freedesktop.org/show_bug.cgi?id=99690
--- Comment #1 from Tapani Pälli ---
I've added these directly to bug 99638 .. there is no need to open new bugs for
attachments.
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https://bugs.freedesktop.org/show_bug.cgi?id=99690
Tapani Pälli changed:
What|Removed |Added
Resolution|--- |INVALID
https://bugs.freedesktop.org/show_bug.cgi?id=99638
--- Comment #2 from Tapani Pälli ---
Created attachment 129355
--> https://bugs.freedesktop.org/attachment.cgi?id=129355=edit
more screenshots
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https://bugs.freedesktop.org/show_bug.cgi?id=99690
Bug ID: 99690
Summary: more shots of bug 99638
Product: Mesa
Version: unspecified
Hardware: PowerPC
OS: Linux (All)
Status: NEW
Severity: normal
On Sun, Feb 05, 2017 at 10:48:11PM -0800, Ben Widawsky wrote:
> On 17-01-25 20:53:44, Topi Pohjolainen Topi Pohjolainen wrote:
> > On Mon, Jan 23, 2017 at 10:21:43PM -0800, Ben Widawsky wrote:
> > > Make the code only disable CCS when it has to, unlike before where it
> > > disabled CCS and
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