[Mesa-dev] [Bug 105670] [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105670 --- Comment #11 from Gert Wollny --- The if statement can be be true because tmp0.w = (R3.w >= 0.0 ? abs(ps_lc18.w) : abs(ps_lc18.y)); with ps_lc18.y = -1 and ps_lc18.w = 0.0, and then R3.w = (tmp0.w); R3.w = (R5.w * R3.w); which

Re: [Mesa-dev] [PATCH v3 15/19] nir: use load_local_group_size

2018-03-24 Thread Jason Ekstrand
On March 24, 2018 19:34:05 Rob Clark wrote: On Sat, Mar 24, 2018 at 8:12 PM, Jason Ekstrand wrote: On March 24, 2018 16:24:57 Rob Clark wrote: On Fri, Mar 23, 2018 at 4:59 PM, Jason Ekstrand wrote: On Fri, Mar 23, 2018 at 1:35 PM, Karol Herbst wrote: On Fri, Mar 23, 2018 at 9:18 PM, Jaso

Re: [Mesa-dev] [PATCH v3 15/19] nir: use load_local_group_size

2018-03-24 Thread Rob Clark
On Sat, Mar 24, 2018 at 8:12 PM, Jason Ekstrand wrote: > On March 24, 2018 16:24:57 Rob Clark wrote: > > On Fri, Mar 23, 2018 at 4:59 PM, Jason Ekstrand > wrote: > On Fri, Mar 23, 2018 at 1:35 PM, Karol Herbst wrote: > > On Fri, Mar 23, 2018 at 9:18 PM, Jason Ekstrand > wrote: > On Fri, Mar 23

Re: [Mesa-dev] [PATCH v3 15/19] nir: use load_local_group_size

2018-03-24 Thread Jason Ekstrand
On March 24, 2018 16:24:57 Rob Clark wrote: On Fri, Mar 23, 2018 at 4:59 PM, Jason Ekstrand wrote: On Fri, Mar 23, 2018 at 1:35 PM, Karol Herbst wrote: On Fri, Mar 23, 2018 at 9:18 PM, Jason Ekstrand wrote: On Fri, Mar 23, 2018 at 12:33 PM, Karol Herbst wrote: From: Rob Clark If local_si

Re: [Mesa-dev] [PATCH v3 0/8] freedreno: a2xx improvements

2018-03-24 Thread Rob Clark
On Fri, Mar 23, 2018 at 7:21 AM, Wladimir J. van der Laan wrote: > While working on a205 support for i.MX51/53, I've also written some patches > that are not specific to a20x but should apply to the whole a2xx range. > > As I'm figuring out how to handle backward compatibility to other a2xx, I > t

Re: [Mesa-dev] [PATCH v3 15/19] nir: use load_local_group_size

2018-03-24 Thread Rob Clark
On Fri, Mar 23, 2018 at 4:59 PM, Jason Ekstrand wrote: > On Fri, Mar 23, 2018 at 1:35 PM, Karol Herbst wrote: >> >> On Fri, Mar 23, 2018 at 9:18 PM, Jason Ekstrand >> wrote: >> > On Fri, Mar 23, 2018 at 12:33 PM, Karol Herbst >> > wrote: >> >> >> >> From: Rob Clark >> >> >> >> If local_size is

Re: [Mesa-dev] [PATCH v3 06/19] RFC: nir/vtn: "raw" pointer support

2018-03-24 Thread Rob Clark
On Fri, Mar 23, 2018 at 5:18 PM, Jason Ekstrand wrote: > On Fri, Mar 23, 2018 at 2:15 PM, Karol Herbst wrote: >> >> On Fri, Mar 23, 2018 at 10:07 PM, Jason Ekstrand >> wrote: >> > +list >> > >> > On Fri, Mar 23, 2018 at 1:45 PM, Karol Herbst >> > wrote: >> >> >> >> On Fri, Mar 23, 2018 at 9:30

[Mesa-dev] [Bug 105670] [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105670 --- Comment #10 from i...@yahoo.com --- (In reply to Gert Wollny from comment #9) > Actually, > if (R3.w != -R3.w) > will never fail, because R3.w = R0.w = (ps_lc17.y) = 1.0; You are correct for the "if" with the "break". However my questio

Re: [Mesa-dev] Question about min_index/max_index calculation

2018-03-24 Thread Connor Abbott
On Sat, Mar 24, 2018 at 6:00 PM, Jason Ekstrand wrote: > On Sat, Mar 24, 2018 at 2:27 PM, Marek Olšák wrote: >> >> On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott >> wrote: >>> >>> If Gallium was being lazy and not >>> specifying the bounds for internal shaders, that needs to be fixed for >>> the

Re: [Mesa-dev] Question about min_index/max_index calculation

2018-03-24 Thread Jason Ekstrand
On Sat, Mar 24, 2018 at 2:27 PM, Marek Olšák wrote: > On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott > wrote: > >> If Gallium was being lazy and not >> specifying the bounds for internal shaders, that needs to be fixed for >> the HW to work properly. >> > > I don't understand the sentence. Shade

Re: [Mesa-dev] Question about min_index/max_index calculation

2018-03-24 Thread Marek Olšák
On Sat, Mar 24, 2018 at 5:27 PM, Marek Olšák wrote: > On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott > wrote: > >> If Gallium was being lazy and not >> specifying the bounds for internal shaders, that needs to be fixed for >> the HW to work properly. >> > > I don't understand the sentence. Shade

Re: [Mesa-dev] Question about min_index/max_index calculation

2018-03-24 Thread Marek Olšák
On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott wrote: > If Gallium was being lazy and not > specifying the bounds for internal shaders, that needs to be fixed for > the HW to work properly. > I don't understand the sentence. Shaders don't interact with vertex indices. I also don't like the word

[Mesa-dev] [PATCH] nvc0/ir: fix INTERP_* with indirect inputs

2018-03-24 Thread Ilia Mirkin
There were two problems, both of which are fixed now: - The indirect address was not being shifted by 4 - The indirect address was being placed as an argument in the offset case This fixes some of the new interpolateAt* piglits which now test for these situations. Signed-off-by: Ilia Mirkin --

[Mesa-dev] [Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105731 Marcel Heinz changed: What|Removed |Added CC||quisqui...@gmx.de -- You are receiving

[Mesa-dev] [Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105731 Bug ID: 105731 Summary: linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

Re: [Mesa-dev] Question about min_index/max_index calculation

2018-03-24 Thread Connor Abbott
My understanding is that unlike most other architectures, Mali does vertex shading on every vertex up-front, completely ignoring the index buffer. Primitive assembly and tile binning happen after every vertex is transformed. There is no cache of transformed vertices. Utgard also only supports GLES2

[Mesa-dev] [Bug 105730] [llvmpipe] 116 piglit failures, 19197 crashes on ppc (ppc64, mesa-18.0.0_rc5)

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105730 --- Comment #2 from erhar...@mailbox.org --- Created attachment 138339 --> https://bugs.freedesktop.org/attachment.cgi?id=138339&action=edit html summary from 'pigllit run all' -- You are receiving this mail because: You are the assignee for

[Mesa-dev] [Bug 105730] [llvmpipe] 116 piglit failures, 19197 crashes on ppc (ppc64, mesa-18.0.0_rc5)

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105730 --- Comment #1 from erhar...@mailbox.org --- Created attachment 138338 --> https://bugs.freedesktop.org/attachment.cgi?id=138338&action=edit log of the crashes (via journalctl -k) -- You are receiving this mail because: You are the QA Contact

[Mesa-dev] [Bug 105730] [llvmpipe] 116 piglit failures, 19197 crashes on ppc (ppc64, mesa-18.0.0_rc5)

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105730 Bug ID: 105730 Summary: [llvmpipe] 116 piglit failures, 19197 crashes on ppc (ppc64, mesa-18.0.0_rc5) Product: Mesa Version: git Hardware: PowerPC OS: Linu

[Mesa-dev] [Bug 105670] [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105670 --- Comment #9 from Gert Wollny --- Actually, if (R3.w != -R3.w) will never fail, because R3.w = R0.w = (ps_lc17.y) = 1.0; The compiler should optimize this away, and in my attempts to create a piglit it always did so far. -- You are rece

[Mesa-dev] [Bug 105670] [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later

2018-03-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105670 --- Comment #8 from i...@yahoo.com --- Created attachment 138335 --> https://bugs.freedesktop.org/attachment.cgi?id=138335&action=edit Fragment/Pixel Shader generated by Wine3.3, extracted from lookup of #55251 op in the trace. It's quite simp