Re: [Mesa-dev] [PATCH 1/2] radeonsi: always use compute rings for clover on CI and newer (v2)

2019-03-02 Thread Jan Vesely
On Thu, 2019-02-28 at 17:48 -0500, Marek Olšák wrote: > On Thu, Feb 28, 2019 at 4:44 AM Jan Vesely wrote: > > > On Tue, 2019-02-26 at 18:34 -0500, Marek Olšák wrote: > > > I ran a simple test verifying that compute is working properly on the > > > compute ring. > > > > I guess this was not on ra

[Mesa-dev] [PATCH] WIP nv50/ir: optimize immediates mov to const buffer

2019-03-02 Thread Karol Herbst
some instructions can read from a const buffer but not long immediates, some instructions can take an immediate and a const buffer, but not two immediates. Put immediates we can't load propagate into the driver const buffer, so that shaders can read from there instead doing some movs writing the im

[Mesa-dev] [Bug 109807] Add more granular multiarch usage for Mesa Vulkan overlay JSON manifest

2019-03-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109807 --- Comment #1 from Lionel Landwerlin --- Sounds like a good idea, I should have looked at the icd for the previous fix. -- You are receiving this mail because: You are the assignee for the bug.___ m

[Mesa-dev] [Bug 109816] glGenerateMipmap makes deepest level far from average texel value for NPOT textures

2019-03-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109816 --- Comment #3 from Roland Scheidegger --- (In reply to Ruslan Kabatsayev from comment #2) > (In reply to Roland Scheidegger from comment #1) > > I have no idea though what kind of filter nvidia uses (and I would not be > > surprised if other no

Re: [Mesa-dev] [PATCH] st/wgl: init a variable to silence MinGW warning

2019-03-02 Thread Neha Bhende
Reviewed-by: Neha Bhende Regards, Neha From: Brian Paul Sent: Saturday, March 2, 2019 10:28 AM To: mesa-dev@lists.freedesktop.org Cc: Neha Bhende Subject: [PATCH] st/wgl: init a variable to silence MinGW warning MinGW release build says 'value' may be used be

[Mesa-dev] [Bug 109816] glGenerateMipmap makes deepest level far from average texel value for NPOT textures

2019-03-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109816 --- Comment #2 from Ruslan Kabatsayev --- (In reply to Roland Scheidegger from comment #1) > I have no idea though what kind of filter nvidia uses (and I would not be > surprised if other non-mesa blob drivers also simply use bilinear filtering)

[Mesa-dev] [Bug 109816] glGenerateMipmap makes deepest level far from average texel value for NPOT textures

2019-03-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109816 --- Comment #1 from Roland Scheidegger --- This sounds like an interesting issue (although I'm pretty sure it doesn't qualify as a bug). GL states that "The contents of the derived images are computed by repeated, filtered reduction of the level

[Mesa-dev] [PATCH] st/wgl: init a variable to silence MinGW warning

2019-03-02 Thread Brian Paul
MinGW release build says 'value' may be used before being initialized. --- src/gallium/state_trackers/wgl/stw_ext_pixelformat.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/wgl/stw_ext_pixelformat.c b/src/gallium/state_trackers/wgl/stw_ext_pixelfo

[Mesa-dev] [Bug 109816] glGenerateMipmap makes deepest level far from average texel value for NPOT textures

2019-03-02 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109816 Bug ID: 109816 Summary: glGenerateMipmap makes deepest level far from average texel value for NPOT textures Product: Mesa Version: 18.2 Hardware: Other OS: