Hi,
It's possible 19.1 has another issue, I only tested the master branch
with my fix. I would suggest trying 19.0 or the master branch.
FYI, I haven't pushed it anywhere but I recently rebased my Nexus 5
patches from last year (and been looking at getting call audio working).
Jonathan
On
Hi,
I'm trying to get the GPU working using the Freedreno driver (A330) on
the Nexus 5 phone. I'm using kernel 5.2rc3 with some out of tree patches
related to the GPU [1] and mesa 19.1.0-rc5 on postmarketOS. When I run
glxgears, I see the gears show up for a fraction of a second and then
it
https://bugs.freedesktop.org/show_bug.cgi?id=110861
--- Comment #1 from tele4...@hotmail.com ---
Hi, this looks like #110811
(https://bugs.freedesktop.org/show_bug.cgi?id=110811), please retest with mesa
built against LLVM r362749 or newer.
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https://bugs.freedesktop.org/show_bug.cgi?id=110810
Sebastian Sydow changed:
What|Removed |Added
Version|unspecified |19.1
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Sebastian Sydow changed:
What|Removed |Added
Component|Other |Drivers/Vulkan/radeon
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https://bugs.freedesktop.org/show_bug.cgi?id=110810
--- Comment #3 from Sebastian Sydow ---
Thanks for the clarification on the Intel front. Let's just hope the RADV team
sees this
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https://bugs.freedesktop.org/show_bug.cgi?id=110861
Bug ID: 110861
Summary: The Witcher 3: blocky shadow artifacts on distant
objects
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Hi,
please provide Reviewed-by when possible
There is another patch sent to ML which his already reviewed by Tapani and
waiting for this one
Mauro
On Wed, Apr 24, 2019 at 3:44 PM Mauro Rossi wrote:
> Fixes building errors due to missing libmesa_util generated files include
> and libexpat
On Mon, 3 Jun 2019 at 13:27, Koenig, Christian
wrote:
> Am 03.06.19 um 14:21 schrieb Alex Smith:
>
> On Mon, 3 Jun 2019 at 11:57, Koenig, Christian
> wrote:
>
>> Am 02.06.19 um 12:32 schrieb Alex Smith:
>> > Put the uncached GTT type at a higher index than the visible VRAM type,
>> > rather
https://bugs.freedesktop.org/show_bug.cgi?id=110468
--- Comment #8 from pal1000 ---
I tested 19.0.6 release and couldn't reproduce the glitched rendering. Here is
the build environment information:
https://raw.githubusercontent.com/pal1000/mesa-dist-win/19.0.6-2/buildinfo/msvc.txt
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On Sat, 8 Jun 2019, 01:55 Dieter Nützel, wrote:
> Hello Rui,
>
> do you have some numbers with/without shader caching enabled, handy?
> I didn't have r300 hardware anylonger...
>
> Thanks!
>
> Dieter
>
Hi, Dieter,
Not really. Not yet, at least. Do you have any suggestions on how to do
On June 7, 2019 18:04:40 Alyssa Rosenzweig
wrote:
it turns out we have explicit control over helper invocations; if a
particular bit in the fragment shader descriptor is set, helper
invocations are launched; if it clear, they are not. Helper invocations
are required whenever computing
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