Re: [Mesa-dev] freedreno: 'Unhandled NIR tex src type: 11' on A3XX

2019-06-08 Thread Jonathan Marek
Hi, It's possible 19.1 has another issue, I only tested the master branch with my fix. I would suggest trying 19.0 or the master branch. FYI, I haven't pushed it anywhere but I recently rebased my Nexus 5 patches from last year (and been looking at getting call audio working). Jonathan On

[Mesa-dev] freedreno: 'Unhandled NIR tex src type: 11' on A3XX

2019-06-08 Thread Brian Masney
Hi, I'm trying to get the GPU working using the Freedreno driver (A330) on the Nexus 5 phone. I'm using kernel 5.2rc3 with some out of tree patches related to the GPU [1] and mesa 19.1.0-rc5 on postmarketOS. When I run glxgears, I see the gears show up for a fraction of a second and then it

[Mesa-dev] [Bug 110861] The Witcher 3: blocky shadow artifacts on distant objects

2019-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110861 --- Comment #1 from tele4...@hotmail.com --- Hi, this looks like #110811 (https://bugs.freedesktop.org/show_bug.cgi?id=110811), please retest with mesa built against LLVM r362749 or newer. -- You are receiving this mail because: You are the

[Mesa-dev] [Bug 110810] Vulkan spec break: VkCommandBufferInheritanceInfo.framebuffer is NOT optional

2019-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110810 Sebastian Sydow changed: What|Removed |Added Version|unspecified |19.1 -- You are receiving this mail

[Mesa-dev] [Bug 110810] Vulkan spec break: VkCommandBufferInheritanceInfo.framebuffer is NOT optional

2019-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110810 Sebastian Sydow changed: What|Removed |Added Component|Other |Drivers/Vulkan/radeon -- You are

[Mesa-dev] [Bug 110810] Vulkan spec break: VkCommandBufferInheritanceInfo.framebuffer is NOT optional

2019-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110810 --- Comment #3 from Sebastian Sydow --- Thanks for the clarification on the Intel front. Let's just hope the RADV team sees this -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 110861] The Witcher 3: blocky shadow artifacts on distant objects

2019-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110861 Bug ID: 110861 Summary: The Witcher 3: blocky shadow artifacts on distant objects Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All)

Re: [Mesa-dev] [PATCH] android: radv: fix necessary dependecies

2019-06-08 Thread Mauro Rossi
Hi, please provide Reviewed-by when possible There is another patch sent to ML which his already reviewed by Tapani and waiting for this one Mauro On Wed, Apr 24, 2019 at 3:44 PM Mauro Rossi wrote: > Fixes building errors due to missing libmesa_util generated files include > and libexpat

Re: [Mesa-dev] [PATCH] radv: Change memory type order for GPUs without dedicated VRAM

2019-06-08 Thread Alex Smith
On Mon, 3 Jun 2019 at 13:27, Koenig, Christian wrote: > Am 03.06.19 um 14:21 schrieb Alex Smith: > > On Mon, 3 Jun 2019 at 11:57, Koenig, Christian > wrote: > >> Am 02.06.19 um 12:32 schrieb Alex Smith: >> > Put the uncached GTT type at a higher index than the visible VRAM type, >> > rather

[Mesa-dev] [Bug 110468] using swrAVX renders incorrectly at particular resolutions

2019-06-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110468 --- Comment #8 from pal1000 --- I tested 19.0.6 release and couldn't reproduce the glitched rendering. Here is the build environment information: https://raw.githubusercontent.com/pal1000/mesa-dist-win/19.0.6-2/buildinfo/msvc.txt -- You are

Re: [Mesa-dev] [PATCH] r300g: implement GLSL disk shader caching

2019-06-08 Thread Rui Salvaterra
On Sat, 8 Jun 2019, 01:55 Dieter Nützel, wrote: > Hello Rui, > > do you have some numbers with/without shader caching enabled, handy? > I didn't have r300 hardware anylonger... > > Thanks! > > Dieter > Hi, Dieter, Not really. Not yet, at least. Do you have any suggestions on how to do

Re: [Mesa-dev] [PATCH] panfrost: Enable helper invocations when texturing

2019-06-08 Thread Jason Ekstrand
On June 7, 2019 18:04:40 Alyssa Rosenzweig wrote: it turns out we have explicit control over helper invocations; if a particular bit in the fragment shader descriptor is set, helper invocations are launched; if it clear, they are not. Helper invocations are required whenever computing