On Fri, Dec 16, 2011 at 02:11:43PM -0800, Ian Romanick wrote:
| OpenGL 1.0 had texturing. It just didn't have texture objects. If
| you wanted more than one texture you had to use display lists.
| ...
| That's why OpenGL 1.1 came out so quickly after 1.0.
There were machines from a couple of wor
On Tue, Jul 19, 2011 at 12:20:54PM -0600, tom fogal wrote:
| glGetString and gluErrorString, plus maybe some other functions, return
| GLubyte pointers instead of simply character pointers...
| What's the rationale here?
I agree, it's odd. I don't remember the rationale, but my best guess is
that
On Sat, Sep 18, 2010 at 01:06:52AM +0200, Luca Barbieri wrote:
| The GL implementation can introduce an indirection through additional
| private tables if desired.
At additional cost in performance, of course.
| Also, display lists might be better designed as something that creates
| a new contex
Some brief comments from an historical perspective...
On Thu, Sep 16, 2010 at 09:46:49PM -0700, bugzilla-dae...@freedesktop.org wrote:
| https://bugs.freedesktop.org/show_bug.cgi?id=30172
|
| --- Comment #20 from Luca Barbieri 2010-09-16
21:46:49 PDT ---
| FWIW, here is how to design an extensi