Re: [Mesa-dev] [PATCH 00/13] Big pile of client-side GLX fixes

2011-12-16 Thread Allen Akin
On Fri, Dec 16, 2011 at 02:11:43PM -0800, Ian Romanick wrote: | OpenGL 1.0 had texturing. It just didn't have texture objects. If | you wanted more than one texture you had to use display lists. | ... | That's why OpenGL 1.1 came out so quickly after 1.0. There were machines from a couple of wor

Re: [Mesa-dev] rationale for GLubyte pointers for strings?

2011-07-19 Thread Allen Akin
On Tue, Jul 19, 2011 at 12:20:54PM -0600, tom fogal wrote: | glGetString and gluErrorString, plus maybe some other functions, return | GLubyte pointers instead of simply character pointers... | What's the rationale here? I agree, it's odd. I don't remember the rationale, but my best guess is that

Re: [Mesa-dev] [Bug 30172] GL_EXT_framebuffer_blit function required

2010-09-18 Thread Allen Akin
On Sat, Sep 18, 2010 at 01:06:52AM +0200, Luca Barbieri wrote: | The GL implementation can introduce an indirection through additional | private tables if desired. At additional cost in performance, of course. | Also, display lists might be better designed as something that creates | a new contex

Re: [Mesa-dev] [Bug 30172] GL_EXT_framebuffer_blit function required

2010-09-17 Thread Allen Akin
Some brief comments from an historical perspective... On Thu, Sep 16, 2010 at 09:46:49PM -0700, bugzilla-dae...@freedesktop.org wrote: | https://bugs.freedesktop.org/show_bug.cgi?id=30172 | | --- Comment #20 from Luca Barbieri 2010-09-16 21:46:49 PDT --- | FWIW, here is how to design an extensi