Re: [Mesa-dev] [RFC PATCH 00/16] A new IR for Mesa

2014-08-29 Thread Greg Fischer
with; we haven't changed the LLVM version we're using since the start of the project. There was a small PIC build config difference to sort out early on, but that's solved and was a one-time thing to figure out. Steve On Tue, Aug 26, 2014 at 6:45 PM, Greg Fischer g...@lunarg.com wrote

Re: [Mesa-dev] [RFC PATCH 00/16] A new IR for Mesa

2014-08-26 Thread Greg Fischer
The GlassyMesa effort is ongoing despite the lack of recent activity. We continue to embrace LLVM as a basis for shader compilation in Mesa and elsewhere. We agree that translating from LLVM back up to GLSL IR is problematic and that an architecture that supports LLVM backends would be desirable.

Re: [Mesa-dev] [RFC PATCH 00/16] A new IR for Mesa

2014-08-26 Thread Greg Fischer
, Kenneth Graunke kenn...@whitecape.org wrote: On Tuesday, August 26, 2014 06:45:42 PM Greg Fischer wrote: The GlassyMesa effort is ongoing despite the lack of recent activity. We continue to embrace LLVM as a basis for shader compilation in Mesa and elsewhere. We agree that translating from

[Mesa-dev] GlassyMesa Announcement

2014-06-08 Thread Greg Fischer
LunarG, with support from Valve, announces the GlassyMesa project, an effort to bring the LLVM compiler infrastructure to Mesa. What is GlassyMesa? GlassyMesa utilizes LunarGLASS, the LLVM compiler stack with modifications allowing it to represent and optimize 3D shaders and target GPUs. This