with; we
haven't changed the LLVM version we're using since the start of the
project. There was a small PIC build config difference to sort out
early on, but that's solved and was a one-time thing to figure out.
Steve
On Tue, Aug 26, 2014 at 6:45 PM, Greg Fischer g...@lunarg.com wrote
The GlassyMesa effort is ongoing despite the lack of recent activity. We
continue to embrace LLVM as a basis for shader compilation in Mesa and
elsewhere.
We agree that translating from LLVM back up to GLSL IR is problematic and
that an architecture that supports LLVM backends would be desirable.
, Kenneth Graunke kenn...@whitecape.org
wrote:
On Tuesday, August 26, 2014 06:45:42 PM Greg Fischer wrote:
The GlassyMesa effort is ongoing despite the lack of recent activity. We
continue to embrace LLVM as a basis for shader compilation in Mesa and
elsewhere.
We agree that translating from
LunarG, with support from Valve, announces the GlassyMesa project, an
effort to bring the LLVM compiler infrastructure to Mesa.
What is GlassyMesa?
GlassyMesa utilizes LunarGLASS, the LLVM compiler stack with modifications
allowing it to represent and optimize 3D shaders and target GPUs. This