, hopefully we'll have a fix
cc'd within the week.
Cheers,
-
Marc Di Luzio
Linux Group Lead @ Feral Interactive Ltd.
On 23 July 2017 at 05:49, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> On Fri, Jul 21, 2017 at 11:00 AM, Emil Velikov <emil.l.veli...@gmail.com>
> wrote:
&g
ast an environment variable we (or
users) can set in our launch scripts in the interim weeks.
Cheers,
-----
Marc Di Luzio
Linux Group Lead @ Feral Interactive Ltd.
On 16 June 2017 at 12:45, Marek Olšák <mar...@gmail.com> wrote:
> Hi,
>
> Feral's games still enable primitive restart
> Thanks. Do you plan to update the games not to enable primitive
> restart for non-strip primitives?
I won't be able to give a decent time frame yet, but yes I'll make sure
it's on our schedule.
-
Marc Di Luzio
Linux Group Lead @ Feral Interactive Ltd.
On 25 April 2017 at 10:15,
to be an app side
issue so we will patch as needed.
In the future let us know first, in pretty much all cases we'd prefer to
make the change on our side instead of adding game specific hacks in Mesa.
Cheers,
-
Marc Di Luzio
Linux Group Lead @ Feral Interactive Ltd.
On 24 April 2017 at 23:26, Kenneth
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."
Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."
Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage