Re: [Mesa-dev] Mesa 17.2.0 release plan

2017-07-24 Thread Marc Di Luzio
, hopefully we'll have a fix cc'd within the week. Cheers, - Marc Di Luzio Linux Group Lead @ Feral Interactive Ltd. On 23 July 2017 at 05:49, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Fri, Jul 21, 2017 at 11:00 AM, Emil Velikov <emil.l.veli...@gmail.com> > wrote: &g

Re: [Mesa-dev] [PATCH 2/2] radeonsi: disable primitive restart for non-strip prims based on app list

2017-06-16 Thread Marc Di Luzio
ast an environment variable we (or users) can set in our launch scripts in the interim weeks. Cheers, ----- Marc Di Luzio Linux Group Lead @ Feral Interactive Ltd. On 16 June 2017 at 12:45, Marek Olšák <mar...@gmail.com> wrote: > Hi, > > Feral's games still enable primitive restart

Re: [Mesa-dev] [PATCH 2/2] radeonsi: disable primitive restart for non-strip prims based on app list

2017-04-25 Thread Marc Di Luzio
> Thanks. Do you plan to update the games not to enable primitive > restart for non-strip primitives? I won't be able to give a decent time frame yet, but yes I'll make sure it's on our schedule. - Marc Di Luzio Linux Group Lead @ Feral Interactive Ltd. On 25 April 2017 at 10:15,

Re: [Mesa-dev] [PATCH 2/2] radeonsi: disable primitive restart for non-strip prims based on app list

2017-04-25 Thread Marc Di Luzio
to be an app side issue so we will patch as needed. In the future let us know first, in pretty much all cases we'd prefer to make the change on our side instead of adding game specific hacks in Mesa. Cheers, - Marc Di Luzio Linux Group Lead @ Feral Interactive Ltd. On 24 April 2017 at 23:26, Kenneth

[Mesa-dev] [PATCH] glsl: correct compute shader checks for memoryBarrier functions

2017-02-06 Thread Marc Di Luzio
As per the spec - "The functions memoryBarrierShared() and groupMemoryBarrier() are available only in compute shaders; the other functions are available in all shader types." Conform to this by adding another delegate to check for compute shader support instead of only whether the current stage

[Mesa-dev] [PATCH] glsl: correct compute shader checks for memoryBarrier functions

2017-02-03 Thread Marc Di Luzio
As per the spec - "The functions memoryBarrierShared() and groupMemoryBarrier() are available only in compute shaders; the other functions are available in all shader types." Conform to this by adding another delegate to check for compute shader support instead of only whether the current stage