[Mesa-dev] ksmcube on vmwgfx

2017-03-27 Thread Peter Hanzel
Hello. I have downloaded kmscube from git://anonogit.freedesktop.org/mesa/kmscube. I have tried it inside VMware with vmwgfx acceleration. The smooth mode works correctly and I see rotating cube. But I have also tried textured cube (-M rgba) and this doesn't work in vmwgfx. it asserts in init_te

Re: [Mesa-dev] kmscube on vmwgfx

2017-03-28 Thread Peter Hanzel
Hello. I have attached patch and it works now. So thank you very much and hopefully the others will find a way to fix it in mesa-dev. On Tue, Mar 28, 2017 at 2:46 PM, Thomas Hellstrom wrote: > Hi, Peter, > > Please see inline. > > On 03/27/2017 10:37 AM, Peter Hanzel wrote: &g

Re: [Mesa-dev] Broadcom VC4 project

2014-06-18 Thread Peter Hanzel
Hello. Can you provide a code that you already have? I am very interested to see DRM/KMS/Mesa on RPi. On Wed, Jun 18, 2014 at 9:28 AM, Eric Anholt wrote: > To those who have been curious what I was up to: I wasn't sure when I > could announce my new projecct, I just got the ack day before yester

[Mesa-dev] EGL FBDEV platform broken by commit 91ff0d4c6510dc38f279c586ced17fba917873e7

2014-07-15 Thread Peter Hanzel
Hello. I am using Mesa with EGL platform FBDEV. In this setup the native_window is always NULL. It worked good, but after update to new version of Mesa it shows error in creating EGLsurface. I tracked it down to commit 91ff0d4c6510dc38f279c586ced17fba917873e7 egl: Check for NULL native_window in

[Mesa-dev] EGL_KHR_vg_parent_image extenstion

2014-08-20 Thread Peter Hanzel
Hello. I want to use EGL_KHR_vg_parent_image extension. I did grep on Mesa source code but found nothing. Then I looked on google and found this: http://lists.freedesktop.org/archives/mesa-dev/2010-September/002900.html Then I looked at mesa cgit and it looks like this was not merged. So mesa is

[Mesa-dev] VMWGFX fragment shader 2.0 support

2010-11-29 Thread Peter Hanzel
version 3.0. Unfortenatelly Intel Q33 supports only version 2.0. That's the reason why it is not working. How are the plans about this issue? Or will be pixelshader 2.0 support ever added? Thanks. Peter Hanzel, Senior Software Engineer Avitech s.r.o. Apollo Business Center II Prievozská 4D