to work well on my rv730, with every game I can throw at it.
--
Will Dyson
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the loop at line 2376. If you step into
the new _mesa_TexParameteri() call with gdb, are you seeing dstLevel
texObj-MaxLevel?
Yes, I am. After the first time through the loop, texObj-MaxLevel
remains set to the srcLevel of the previous iteration.
--
Will Dyson
This can happen when checking if a software fallback for a higher level
operation (such as GenerateMipmap) is needed.
---
src/mesa/drivers/dri/radeon/radeon_fbo.c |8
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c
2010/5/23 Mathias Fröhlich mathias.froehl...@gmx.net:
Hi,
On Tuesday 18 May 2010 21:09:56 Will Dyson wrote:
Wire up _mesa_meta_GenerateMipmap() for radeon. This greatly improves the
playability of some games, such as FlightGear and the recently GPL'd game
Lugaru.
Great thanks!
So, turning
Wire up _mesa_meta_GenerateMipmap() for radeon. This greatly improves the
playability of some games, such as FlightGear and the recently GPL'd game
Lugaru.
FlightGear still generates many fallbacks due to Alpha-only textures, but
only at startup time.
This has only been tested on r600. r300,