Hello,
I'm looking at the EXT_swap_control extension; as far as I can tell, Mesa
does not support it (feel free to correct me if I'm wrong).
Given the fact, that both its precursors SGI_swap_control and MESA_swap_
control are implemented,
I wander - are there any deeper reasons for not suppor
Hello Grigori,
works perfectly - thank you very much!
Kind regards,
Michal
"Unnamed record types are assigned to separate types per stage, e.g.
uniform struct { ... } a;
if defined in both vertex and fragment shader, will result in two
separate types of different name. When linking the sha
Hello Grigori,
indeed the patch cures the error, but when I was testing the newly compiled
Mesa
with XPlane10, it turns out there is something wrong - there are no shadows
(without
shadows I can't really tell if the patch didn't visibly break anything).
I'm going to try and find out where exac
Hello,
I have done the changes for ARB_map_buffer_alignment; will check I didn't
break anything and start sending the patches in tomorrow.
Kind regards,
Michal Navratil
"I've posted a wiki with some project suggestions for people wanting to
get into Mesa development:
http://wiki.freedesktop.org
Hello,
just recently I encountered a problem when linking shaders, containing
uniform consisting of anonymous structure.
Here is the code of shaders, triggering the problem:
//vertex shader
uniform struct {vec3 a; vec3 b;} a;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;