Hi Marek,
Thanks for your help. Now I can use GL extension “GL_OES_EGL_image_external” to
load and render NV12 image, it works well on my platform (Broxton).
To ensure using this extension correctly on any platform, I checked for
supported OpenGL extensions by glGetString() function, and printe
Hi;
On 17.04.2018 13:30, Zong, Wei wrote:
Hi Marek,
Thanks for your help. Now I can use GL
extension“*GL_OES_EGL_image_external*” to load and render NV12 image, it
works well on my platform (Broxton).
To ensure using this extension correctly on any platform, I checked for
supported OpenGL
Your extension string is too short. This is what I have:
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_texture_max_level, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clip_cull_distance, GL_EXT
Palli, Tapani
Sent: Tuesday, April 17, 2018 11:55 PM
To: Zong, Wei ; 'Marek Ol?ák' ;
mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Query GL extensions (“GL_OES_EGL_image_external” ) RE:
Create texture2D from NV12
Hi;
On 17.04.2018 13:30, Zong, Wei wrote:
> Hi Marek,
>