[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-06-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 Samuel Pitoiset changed: What|Removed |Added Status|NEW |RESOLVED Resolution|---

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #8 from Samuel Pitoiset --- Created attachment 140068 --> https://bugs.freedesktop.org/attachment.cgi?id=140068&action=edit workaround Not the best solution but that works. -- You are receiving this mail because: You are the QA

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-06-07 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #7 from Samuel Pitoiset --- This also affects: - Vampyr - Tekken 7 - Final Fantasy XIV and probably more games. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug._

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-05-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 Samuel Pitoiset changed: What|Removed |Added Severity|normal |critical Priority|medium

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #6 from Samuel Pitoiset --- I can reproduce the hang with mesa-git (893e19efb74) and LLVM-git (f31b39d494d). -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug._

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-29 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 soredake changed: What|Removed |Added CC||fds...@krutt.org -- You are receiving this

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #5 from Axel Davy --- Maybe related to: https://bugs.freedesktop.org/show_bug.cgi?id=105442 ? -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #4 from Philip Rebohle --- Reverting that specific commit did not fix the hang. It also happens with mesa 17.3.6 and LLVM 5.0.1. Given that moving the loop counter to a separate variable fixes the hang, I wonder if this is related t

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #3 from Bas Nieuwenhuizen --- Random guess based on the title is that it is a regression with the following LLVM commit: commit b0efc4fd6672f27ae2cbf28ef290d25a0da1dc08 Author: Alexander Timofeev Date: Fri Dec 1 11:56:34 2017 +00

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #2 from Philip Rebohle --- Created attachment 138210 --> https://bugs.freedesktop.org/attachment.cgi?id=138210&action=edit GPU hang report -- You are receiving this mail because: You are the QA Contact for the bug. You are the as

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 --- Comment #1 from Philip Rebohle --- Created attachment 138209 --> https://bugs.freedesktop.org/attachment.cgi?id=138209&action=edit Compute shader (GLSL version) -- You are receiving this mail because: You are the QA Contact for the bug.

[Mesa-dev] [Bug 105613] Compute shader locks up within nested "for" loop

2018-03-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=105613 Bug ID: 105613 Summary: Compute shader locks up within nested "for" loop Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW