https://bugs.freedesktop.org/show_bug.cgi?id=105613
Samuel Pitoiset changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://bugs.freedesktop.org/show_bug.cgi?id=105613
--- Comment #8 from Samuel Pitoiset ---
Created attachment 140068
--> https://bugs.freedesktop.org/attachment.cgi?id=140068&action=edit
workaround
Not the best solution but that works.
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--- Comment #7 from Samuel Pitoiset ---
This also affects:
- Vampyr
- Tekken 7
- Final Fantasy XIV
and probably more games.
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Samuel Pitoiset changed:
What|Removed |Added
Severity|normal |critical
Priority|medium
https://bugs.freedesktop.org/show_bug.cgi?id=105613
--- Comment #6 from Samuel Pitoiset ---
I can reproduce the hang with mesa-git (893e19efb74) and LLVM-git
(f31b39d494d).
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soredake changed:
What|Removed |Added
CC||fds...@krutt.org
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--- Comment #5 from Axel Davy ---
Maybe related to:
https://bugs.freedesktop.org/show_bug.cgi?id=105442
?
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--- Comment #4 from Philip Rebohle ---
Reverting that specific commit did not fix the hang. It also happens with mesa
17.3.6 and LLVM 5.0.1.
Given that moving the loop counter to a separate variable fixes the hang, I
wonder if this is related t
https://bugs.freedesktop.org/show_bug.cgi?id=105613
--- Comment #3 from Bas Nieuwenhuizen ---
Random guess based on the title is that it is a regression with the following
LLVM commit:
commit b0efc4fd6672f27ae2cbf28ef290d25a0da1dc08
Author: Alexander Timofeev
Date: Fri Dec 1 11:56:34 2017 +00
https://bugs.freedesktop.org/show_bug.cgi?id=105613
--- Comment #2 from Philip Rebohle ---
Created attachment 138210
--> https://bugs.freedesktop.org/attachment.cgi?id=138210&action=edit
GPU hang report
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--- Comment #1 from Philip Rebohle ---
Created attachment 138209
--> https://bugs.freedesktop.org/attachment.cgi?id=138209&action=edit
Compute shader (GLSL version)
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Bug ID: 105613
Summary: Compute shader locks up within nested "for" loop
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
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