https://bugs.freedesktop.org/show_bug.cgi?id=106151
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=106151
--- Comment #33 from pritzl3...@gmail.com ---
(In reply to Samuel Pitoiset from comment #32)
> Does this still happen with mesa 19.0 ?
I played a few hours now without hangs so I think its fixed for me.
Using mesa 19.0 and llvm 8.
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--- Comment #32 from Samuel Pitoiset ---
Does this still happen with mesa 19.0 ?
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--- Comment #31 from Bas Nieuwenhuizen ---
Moved the Mario Party issue to
https://bugs.freedesktop.org/show_bug.cgi?id=109393 . A priori I'd like to not
combine bugs based on the fact that it is a hang with the same GPU. These often
have differe
https://bugs.freedesktop.org/show_bug.cgi?id=106151
--- Comment #30 from Jaap Buurman ---
Still running into this issue, now while running Mario Party 9 through Dolphin.
This is a particularly good test case, because I can reliably get it to crash
in the main menu after seconds/minutes. This ONLY
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Rafał Cieślak changed:
What|Removed |Added
CC||rafalcieslak...@ubuntu.com
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Gregor Münch changed:
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Blocks||77449
Referenced Bugs:
https://bugs.fr
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Jaap Buurman changed:
What|Removed |Added
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--- Comment #29 from Jaap Buurman ---
I am seeing the same issue in multiple games on my Vega 64:
-Assassin's creed 2 played through Wine with the Gallium Nine patches
-Assassin's creed brotherhood played through Wine with the Gallium Nine
patc
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--- Comment #28 from pritzl3...@gmail.com ---
(In reply to Samuel Pitoiset from comment #27)
> I guess it also hangs with RADV_PERFTEST=nobatchchain ?
Yes I just gave it a try and it hangs in the same way.
I am now on kernel 4.16.13
Mesa 18.2.0
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--- Comment #27 from Samuel Pitoiset ---
I guess it also hangs with RADV_PERFTEST=nobatchchain ?
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--- Comment #26 from pritzl3...@gmail.com ---
(In reply to Samuel Pitoiset from comment #21)
> If my patch doesn't help, can you try master with "export
> RADV_DEBUG=nocompute"?
The game still hangs in the same way using LLVM 7 and Mesa master w
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--- Comment #25 from pritzl3...@gmail.com ---
(In reply to Samuel Pitoiset from comment #20)
> Created attachment 140246 [details] [review]
> possible fix
>
> Does this patch help?
The game still hangs with this patch using Mesa 18.1.3.
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--- Comment #24 from pritzl3...@gmail.com ---
(In reply to Samuel Pitoiset from comment #19)
> Thanks, what preset do you use?
I'm using the high preset and I have disabled AA. Resolution is 3840x2160.
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--- Comment #23 from Samuel Pitoiset ---
Can you also try with RADV_PERFTEST=nobatchchain please?
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--- Comment #22 from pritzl3...@gmail.com ---
I am away travelling and I wont be able to try the patch until late next week.
I will try the patch when I'm back and get back with the results.
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--- Comment #21 from Samuel Pitoiset ---
If my patch doesn't help, can you try master with "export
RADV_DEBUG=nocompute"?
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--- Comment #20 from Samuel Pitoiset ---
Created attachment 140246
--> https://bugs.freedesktop.org/attachment.cgi?id=140246&action=edit
possible fix
Does this patch help?
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--- Comment #19 from Samuel Pitoiset ---
Thanks, what preset do you use?
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--- Comment #18 from pritzl3...@gmail.com ---
Created attachment 140234
--> https://bugs.freedesktop.org/attachment.cgi?id=140234&action=edit
Savegame ROTTR
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--- Comment #17 from pritzl3...@gmail.com ---
(In reply to Samuel Pitoiset from comment #16)
> (In reply to pritzl3452 from comment #15)
> > Hi Alex,
> >
> > I gave it a try now with the new update to ROTTR and the game still hangs in
> > the sa
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--- Comment #16 from Samuel Pitoiset ---
(In reply to pritzl3452 from comment #15)
> Hi Alex,
>
> I gave it a try now with the new update to ROTTR and the game still hangs in
> the same way.
Can you explain how to reproduce? Maybe you can also
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--- Comment #15 from pritzl3...@gmail.com ---
Hi Alex,
I gave it a try now with the new update to ROTTR and the game still hangs in
the same way.
I am now on kernel 4.17.0
Mesa and llvm from git updated about 2 hours ago.
OpenGL renderer strin
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--- Comment #14 from Alex Smith ---
If you're still seeing a hang, could you try the latest game update (released
today)?
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--- Comment #13 from pritzl3...@gmail.com ---
Thank you for the patch! Unfortunately it still hangs for me. I applied the
patch to Mesa 18.1.0-rc2.
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--- Comment #12 from Martin F ---
Hi Samuel. It looks good, no hang here so far. Well done!
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--- Comment #11 from Samuel Pitoiset ---
Created attachment 139232
--> https://bugs.freedesktop.org/attachment.cgi?id=139232&action=edit
patch
Guys, can you apply the attached patch and let me know if it improves the
situation?
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--- Comment #10 from Samuel Pitoiset ---
I have been able to reproduce the hang one or two times. Unfortunately it's
really hard to reproduce, so really hard to fix but we are working on!
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--- Comment #9 from Martin F ---
The preset I'm using is 'Medium', in 1920x1080. The hang seem to happen very
often (or maybe every time when the game was never launched before) at the very
beginning of the game (when Jonas catch Lara when she j
https://bugs.freedesktop.org/show_bug.cgi?id=106151
--- Comment #8 from Samuel Pitoiset ---
Well, I have a vega 56 so I can reproduce the hang but I would need a bit more
info. What preset are you using? Do you have something in dmesg when it hangs?
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--- Comment #7 from Martin F ---
The problem happened multiple times at the very beginning of the game, but not
very often later (1 hang every 3 hours maybe). I just started a new game to see
if I would get the hangs I got yesterday, but did not
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pritzl3...@gmail.com changed:
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--- Comment
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--- Comment #5 from Samuel Pitoiset ---
Okay, can you give the steps to reproduce (or bisect) ? Thanks!
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--- Comment #4 from Martin F ---
I tried again after updating my kernel to 4.17.0-rc1+
(87ef12027b9b1dd0e0b12cf311fbcb19f9d92539) and after cleaning the cache
(~/.cache/mesa_shader_cache/), but the game hanged once more.
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--- Comment #3 from Martin F ---
Hi Samuel. I just tried with your commit but still got a hang, with the same
syslog messages as before.
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--- Comment #2 from Samuel Pitoiset ---
FYI, I have pushed the fix
https://cgit.freedesktop.org/mesa/mesa/commit/?id=8f13975713a7a7b8d625e3561a7fc9ce202ac64b
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--- Comment #1 from Samuel Pitoiset ---
Hi,
Yeah, 24fb3e6aa166b3afe906eb2845077766075189ed is a broken commit which might
hang your GPU. You are lucky because I have just wrote a fix for that issue. :)
Can you try
https://cgit.freedesktop.org/
https://bugs.freedesktop.org/show_bug.cgi?id=106151
Bug ID: 106151
Summary: [amdgpu][vulkan] GPU hang (Vega 56) while running game
(Rise of the Tomb Raider)
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
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