https://bugs.freedesktop.org/show_bug.cgi?id=107477
Samuel Pitoiset changed:
What|Removed |Added
Resolution|--- |FIXED
Status|NEW
https://bugs.freedesktop.org/show_bug.cgi?id=107477
--- Comment #19 from Samuel Pitoiset ---
Fixed with
https://cgit.freedesktop.org/mesa/mesa/commit/?id=6f47df312943b05653efc0494551ebf8c3903d43
Feel free to open a new bug report if you think the reflection issue is on the
driver side.
Thanks a
https://bugs.freedesktop.org/show_bug.cgi?id=107477
--- Comment #18 from Clément Guérin ---
I confirm it works. I'm able to run the game at Ultra settings without any
visible glitches. Thanks for your hard work!
There's another small issue with inverted reflections, it's still unclear if
it's a
https://bugs.freedesktop.org/show_bug.cgi?id=107477
--- Comment #17 from Samuel Pitoiset ---
Here's the real fix: https://patchwork.freedesktop.org/patch/246462/
Can you confirm that fixes the issue on your side? Thanks!
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--- Comment #16 from Samuel Pitoiset ---
Yeah, it was just a workaround for a weird issue but I fixed it since. I'm
improving the patch for supporting cull distances as well.
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--- Comment #15 from Clément Guérin ---
I haven't found the time to test it yet. Is forcing `output_usage_mask` at line
71 intentional?
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--- Comment #14 from Samuel Pitoiset ---
Created attachment 141347
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fix v2
Does this fix the smoke issue too?
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--- Comment #13 from Clément Guérin ---
Let's try again:
https://send.firefox.com/download/0a9b6178c5/#mjwYjQDZZbGvFqAKq5fhig
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--- Comment #12 from Samuel Pitoiset ---
Are you sure the link is correct? "This link has expired or never existed in
the first place!"
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--- Comment #11 from Clément Guérin ---
Here's the capture:
https://send.firefox.com/download/157438a5ba/#DzGe_CjcHthydTi1jPT-0A
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--- Comment #10 from Samuel Pitoiset ---
I would prefer a renderdoc capture if you can provide that.
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--- Comment #9 from Clément Guérin ---
Created attachment 141267
--> https://bugs.freedesktop.org/attachment.cgi?id=141267&action=edit
Smoke glitches
Great. I can confirm that the game no longer crashes at ultra settings with
this patch. Howe
https://bugs.freedesktop.org/show_bug.cgi?id=107477
--- Comment #8 from Samuel Pitoiset ---
Created attachment 141256
--> https://bugs.freedesktop.org/attachment.cgi?id=141256&action=edit
possible fix
Can you apply this patch? It should fix the LLVM IR error.
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--- Comment #7 from Clément Guérin ---
Created attachment 141250
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shaders,preoptir,spirv.log
Here's the output logs.
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--- Comment #6 from Clément Guérin ---
Created attachment 141249
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checkir.log
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--- Comment #5 from Samuel Pitoiset ---
Actually, I would need the SPIRV too in order to reproduce the problem myself.
Can you try with RADV_DEBUG=shaders,preoptir,spirv and attach the output?
You will need spirv-dis in your path. Thanks!
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--- Comment #4 from Samuel Pitoiset ---
Can you also try with RADV_DEBUG=checkir and show me the output please?
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--- Comment #3 from Clément Guérin ---
Created attachment 141244
--> https://bugs.freedesktop.org/attachment.cgi?id=141244&action=edit
GTA 5 RADV_DEBUG log
Here's the log attached as requested.
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--- Comment #2 from Samuel Pitoiset ---
Can you try to reproduce the crash with RADV_DEBUG=shaders,preoptir and upload
the output somewhere?
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--- Comment #1 from Clément Guérin ---
Forgot to mention that I'm using a R9 Fury.
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mes
https://bugs.freedesktop.org/show_bug.cgi?id=107477
Bug ID: 107477
Summary: [DXVK] Setting high shader quality in GTA V results in
LLVM error
Product: Mesa
Version: git
Hardware: Other
OS: All
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