https://bugs.freedesktop.org/show_bug.cgi?id=82668
marius predut marius.pre...@intel.com changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop.
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #3 from Jason Ekstrand ja...@jlekstrand.net ---
I took a brief look at this. It doesn't look too hard to chane. We just need
to update the code in mesa/vbo to do integer copies instead of float copies.
Maybe we should change the
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #1 from Neil Roberts n...@linux.intel.com ---
Created attachment 104683
-- https://bugs.freedesktop.org/attachment.cgi?id=104683action=edit
Piglit test case to demonstrate the problem
--
You are receiving this mail because:
You
https://bugs.freedesktop.org/show_bug.cgi?id=82668
--- Comment #2 from Neil Roberts n...@linux.intel.com ---
(In reply to comment #0)
On 32-bit builds you can't set int attributes using glUniformI*
Err, I meant glVertexAttribI*
--
You are receiving this mail because:
You are the assignee for