https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #6 from Dongseong Hwang dongseong.hw...@intel.com ---
Wow, cool. Tapani Pälli, thank you for this quick fix.
--
You are receiving this mail because:
You are the QA Contact for the bug.
___
https://bugs.freedesktop.org/show_bug.cgi?id=91673
Tapani Pälli lem...@gmail.com changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #4 from Tapani Pälli lem...@gmail.com ---
(In reply to Dongseong Hwang from comment #3)
(In reply to Tapani Pälli from comment #2)
With a bit of testing it seems things work fine if glTexStorage2D call is
moved to happen right
https://bugs.freedesktop.org/show_bug.cgi?id=91673
Tapani Pälli lem...@gmail.com changed:
What|Removed |Added
Status|NEW |ASSIGNED
https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #3 from Dongseong Hwang dongseong.hw...@intel.com ---
(In reply to Tapani Pälli from comment #2)
With a bit of testing it seems things work fine if glTexStorage2D call is
moved to happen right after first glBindTexture call (this is
https://bugs.freedesktop.org/show_bug.cgi?id=91673
Michel Dänzer mic...@daenzer.net changed:
What|Removed |Added
Component|GLX |Mesa core
https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #1 from Michel Dänzer mic...@daenzer.net ---
Created attachment 117750
-- https://bugs.freedesktop.org/attachment.cgi?id=117750action=edit
GDB backtrace
--
You are receiving this mail because:
You are the QA Contact for the bug.
https://bugs.freedesktop.org/show_bug.cgi?id=91673
Bug ID: 91673
Summary: Segfault when calling glTexSubImage2D on storage
texture to bound FBO
Product: Mesa
Version: 10.5
Hardware: x86-64 (AMD64)
OS: Linux
https://bugs.freedesktop.org/show_bug.cgi?id=91673
--- Comment #2 from Tapani Pälli lem...@gmail.com ---
With a bit of testing it seems things work fine if glTexStorage2D call is moved
to happen right after first glBindTexture call (this is also how is being done
in some Piglit tests). Maybe this