https://bugs.freedesktop.org/show_bug.cgi?id=98135
Andre Klapper changed:
What|Removed |Added
Blocks|110097 |
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https://bugs.freedesktop.org/show_bug.cgi?id=98135
Sayyar Hassan changed:
What|Removed |Added
Blocks||110097
Referenced Bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=98135
Tapani Pälli changed:
What|Removed |Added
Resolution|--- |FIXED
https://bugs.freedesktop.org/show_bug.cgi?id=98135
--- Comment #2 from Tapani Pälli ---
Found the 'common errors' section referred by comment #1 ... it's 'Shader
Objects' that has following clause (already specified in GL 3.0 spec!):
"Commands that accept shader or program
https://bugs.freedesktop.org/show_bug.cgi?id=98135
--- Comment #1 from Tapani Pälli ---
OpenGL 3.0 spec says:
"The error INVALID VALUE is generated if program is not the name of a program
object."
However in 4.0 spec this statement has been removed (and error case is likely
https://bugs.freedesktop.org/show_bug.cgi?id=98135
Tapani Pälli changed:
What|Removed |Added
Assignee|mesa-dev@lists.freedesktop. |lem...@gmail.com
https://bugs.freedesktop.org/show_bug.cgi?id=98135
Bug ID: 98135
Summary: dEQP-GLES31.functional.debug.negative_coverage.get_err
or.shader.transform_feedback_varyings wants a
different GL error code
Product: Mesa