It did not. But, I just ran all of those tests with and without this patch,
and there were no regressions. So, I think we're good.
Pushed - thanks for the review!
On Thursday, May 29, 2014 07:32:21 PM Chris Forbes wrote:
> Did this test run include forcing ARB_gpu_shader5 on?
>
> On Thu, May
Reviewed-by: Chris Forbes
On Thu, May 29, 2014 at 7:32 PM, Chris Forbes wrote:
> Did this test run include forcing ARB_gpu_shader5 on?
>
> On Thu, May 29, 2014 at 7:06 PM, Kenneth Graunke
> wrote:
>> As far as I can tell, Broadwell doesn't need any of the SURFACE_STATE
>> workarounds for textu
Did this test run include forcing ARB_gpu_shader5 on?
On Thu, May 29, 2014 at 7:06 PM, Kenneth Graunke wrote:
> As far as I can tell, Broadwell doesn't need any of the SURFACE_STATE
> workarounds for textureGather() bugs, so there's no need to emit
> a second set of identical copies.
>
> To keep