Re: [Mesa-dev] [Mesa-stable] [PATCH v4 1/2] wayland/egl: initialize window surface size to window size

2018-08-20 Thread Juan A. Suarez Romero
On Thu, 2018-08-09 at 09:03 -0700, Dylan Baker wrote: > Quoting Juan A. Suarez Romero (2018-08-07 08:49:36) > > When creating a windows surface with eglCreateWindowSurface(), the > > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is > > invalid until buffers are updated (like

Re: [Mesa-dev] [Mesa-stable] [PATCH v4 1/2] wayland/egl: initialize window surface size to window size

2018-08-09 Thread Eric Engestrom
On Thursday, 2018-08-09 09:03:02 -0700, Dylan Baker wrote: > Quoting Juan A. Suarez Romero (2018-08-07 08:49:36) > > When creating a windows surface with eglCreateWindowSurface(), the > > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is > > invalid until buffers are updated

Re: [Mesa-dev] [Mesa-stable] [PATCH v4 1/2] wayland/egl: initialize window surface size to window size

2018-08-09 Thread Dylan Baker
Quoting Juan A. Suarez Romero (2018-08-07 08:49:36) > When creating a windows surface with eglCreateWindowSurface(), the > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is > invalid until buffers are updated (like calling glClear()). > > But according to EGL 1.5 spec, section