On Thu, 2018-08-09 at 09:03 -0700, Dylan Baker wrote:
> Quoting Juan A. Suarez Romero (2018-08-07 08:49:36)
> > When creating a windows surface with eglCreateWindowSurface(), the
> > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> > invalid until buffers are updated (like
On Thursday, 2018-08-09 09:03:02 -0700, Dylan Baker wrote:
> Quoting Juan A. Suarez Romero (2018-08-07 08:49:36)
> > When creating a windows surface with eglCreateWindowSurface(), the
> > width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> > invalid until buffers are updated
Quoting Juan A. Suarez Romero (2018-08-07 08:49:36)
> When creating a windows surface with eglCreateWindowSurface(), the
> width and height returned by eglQuerySurface(EGL_{WIDTH,HEIGHT}) is
> invalid until buffers are updated (like calling glClear()).
>
> But according to EGL 1.5 spec, section