Re: [Mesa-dev] [PATCH] Fix 105399 bug GPU hang on SNB using geometry shader. The end of thread (EOT) message with flags Complete=1 and Used=0 will leads to GPU hang on SNB and ILK when GS does not all

2018-06-19 Thread andrey simiklit
Hello, Thanks for a fast feedback. I have created new patch: "i965/gen6/gs: Handle case where a GS doesn't allocate VUE" which contains all fixes. Regards, Andrii. On Tue, Jun 19, 2018 at 3:16 PM, Iago Toral wrote: > Hi Andrii, > > thanks for the fix! > > Kenneth, this patch makes it so that

Re: [Mesa-dev] [PATCH] Fix 105399 bug GPU hang on SNB using geometry shader. The end of thread (EOT) message with flags Complete=1 and Used=0 will leads to GPU hang on SNB and ILK when GS does not all

2018-06-19 Thread Iago Toral
Hi Andrii, thanks for the fix! Kenneth, this patch makes it so that we end the GS program with and ENDIF. I remember that back in the day when I wrote this code you had concerns about that (that's why I added that comment), but that was a long time ago so maybe things have changed, do you know