Thanks!
Reviewed-by: Jason Ekstrand
On Jan 5, 2017 05:10, "Iago Toral Quiroga" wrote:
> This is the same we do in the GL driver: the hardware provides gl_Layer
> in the VUE header, so when the fragment shader reads it we can't skip it.
> ---
>
> With
On Thu, 2017-01-05 at 14:08 +0100, Iago Toral Quiroga wrote:
> This is the same we do in the GL driver: the hardware provides
> gl_Layer
> in the VUE header, so when the fragment shader reads it we can't skip
> it.
Forgot to add that this fixes the following Vulkan CTS tests:
This is the same we do in the GL driver: the hardware provides gl_Layer
in the VUE header, so when the fragment shader reads it we can't skip it.
---
With this patch we now successfully read gl_Layer in fragment shaders. Layered
rendering still does not work though, probably because we still need