Reviewed-by: Jason Ekstrand
Cc: mesa-sta...@lists.freedesktop.org
On Fri, Sep 22, 2017 at 3:22 AM, Samuel Iglesias Gonsálvez <
sigles...@igalia.com> wrote:
> Kindly reminder that this patch is still unreviewed.
>
> Sam
>
> On Friday, September 15, 2017 11:50:46 AM CEST you
Kindly reminder that this patch is still unreviewed.
Sam
On Friday, September 15, 2017 11:50:46 AM CEST you wrote:
> In Vulkan, for 'z' (depth) component, the scale and translate values
> for the viewport transformation are:
>
> pz = maxDepth - minDepth
> oz = minDepth
>
> zf = pz × zd + oz
>
In Vulkan, for 'z' (depth) component, the scale and translate values
for the viewport transformation are:
pz = maxDepth - minDepth
oz = minDepth
zf = pz × zd + oz
Being zd, the third component in vertex's normalized device coordinates.
Fixes: dEQP-VK.draw.inverted_depth_ranges.*