OK, that simplifies things. Will fix.
On Sat, Apr 12, 2014 at 4:04 AM, Ian Romanick wrote:
> On 04/09/2014 01:11 AM, Chris Forbes wrote:
>> On Wed, Apr 9, 2014 at 7:23 AM, Ian Romanick wrote:
>>
>>> I believe UBO array indices are also dynamically uniform.
>>
>> I was surprised to find this when
On 04/09/2014 01:11 AM, Chris Forbes wrote:
> On Wed, Apr 9, 2014 at 7:23 AM, Ian Romanick wrote:
>
>> I believe UBO array indices are also dynamically uniform.
>
> I was surprised to find this when building the list too, but I believe
> it's unrestricted.
>
> The GLSL 4.0 spec, 4.3.7 p43 (bott
On Wed, Apr 9, 2014 at 7:23 AM, Ian Romanick wrote:
> I believe UBO array indices are also dynamically uniform.
I was surprised to find this when building the list too, but I believe
it's unrestricted.
The GLSL 4.0 spec, 4.3.7 p43 (bottom of) says:
"Any integral expression can be used to i
On 04/07/2014 11:57 PM, Chris Forbes wrote:
> This extension is a huge grab-bag of "stuff that's in DX11". Break it
> apart to make it clear what still needs to be done.
>
> Signed-off-by: Chris Forbes
> ---
> docs/GL3.txt | 11 +++
> 1 file changed, 11 insertions(+)
>
> diff --git a/do
On Mon, Apr 7, 2014 at 11:57 PM, Chris Forbes wrote:
> This extension is a huge grab-bag of "stuff that's in DX11". Break it
> apart to make it clear what still needs to be done.
>
> Signed-off-by: Chris Forbes
> ---
> docs/GL3.txt | 11 +++
> 1 file changed, 11 insertions(+)
>
> diff --
This extension is a huge grab-bag of "stuff that's in DX11". Break it
apart to make it clear what still needs to be done.
Signed-off-by: Chris Forbes
---
docs/GL3.txt | 11 +++
1 file changed, 11 insertions(+)
diff --git a/docs/GL3.txt b/docs/GL3.txt
index bf51e3a..0688977 100644
--- a/