Sounds good to me.
Jose
- Original Message -
> Since draw auto fetches the count from the buffers, we can't
> just clear them on bind, we need to wait until the actual
> stream out is performed. Otherwise the count for draw auto
> will be zero. Plus is cleaner to have draw do it rather
>
On 06/13/2013 07:01 PM, Zack Rusin wrote:
Though I find stream output very confusing...
I agree. I was digging a bit more and I think I was correct the first time.
The D3D spec is very clear that "a buffer cannot be bound as both an input
and an output at the same time", so I think the current
> > Though I find stream output very confusing...
>
> I agree. I was digging a bit more and I think I was correct the first time.
> The D3D spec is very clear that "a buffer cannot be bound as both an input
> and an output at the same time", so I think the current behavior is correct,
> or at leas
> Though I find stream output very confusing...
I agree. I was digging a bit more and I think I was correct the first time. The
D3D spec is very clear that "a buffer cannot be bound as both an input and an
output at the same time", so I think the current behavior is correct, or at
least one of
Am 14.06.2013 00:04, schrieb Zack Rusin:
> Since draw auto fetches the count from the buffers, we can't
> just clear them on bind, we need to wait until the actual
> stream out is performed. Otherwise the count for draw auto
> will be zero. Plus is cleaner to have draw do it rather
> than drivers h
Since draw auto fetches the count from the buffers, we can't
just clear them on bind, we need to wait until the actual
stream out is performed. Otherwise the count for draw auto
will be zero. Plus is cleaner to have draw do it rather
than drivers having to mess with draw's internals.
Signed-off-by