This fixes both Metro 2033 Redux and Metro Last Light Redux Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99730 Signed-off-by: Eero Tamminen <eero.t.tammi...@intel.com> Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com> --- src/util/drirc | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/src/util/drirc b/src/util/drirc index 8ece875e34..acf20d11fc 100644 --- a/src/util/drirc +++ b/src/util/drirc @@ -88,6 +88,7 @@ TODO: document the other workarounds. <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> <option name="allow_glsl_extension_directive_midshader" value="true" /> + <!-- For the Definitive Edition which shares the same executable name --> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> @@ -120,6 +121,10 @@ TODO: document the other workarounds. <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> + <application name="Metro 2033 Redux / Metro Last Night Redux)" executable="metro"> + <option name="allow_glsl_extension_directive_midshader" value="true" /> + </application> + <application name="Worms W.M.D" executable="Worms W.M.Dx64"> <option name="allow_higher_compat_version" value="true" /> </application> -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev